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Thread: Wilbur and Fractal terrains

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  1. #1
    Administrator waldronate's Avatar
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    The original FT (and FT2, to some extent) had a number of issues with binary file imports. FT3 should be much more robust in this regard. I forget that there are still folks out there trying to use the older versions and expect that use of "FT" means "FT3".

    For binary worlds, FT stores the name of the file in the .FTW file. All of the input elevations remained stored in the binary file used in the new file wizard. If the binary file is moved, FT will lose track of it and you'll need to go back to the new file wizard to update the location.

    Can you post a screenshot to show what you're seeing in FT? The problem could be any number of things, including not having the input elevations in a range that FT expects. If, for example, you 're trying to get data with a range of +100 meters to -100 meters, FT is unlikely to give you color shading unless you go Map>>World Settings and change the "Highest Peak" and "Lowest Depth" to something fairly representative of the input data. Wilbur automatically recalculates the min/max every time lighting happens, while FT doesn't.
    Last edited by waldronate; 04-12-2014 at 05:38 PM.

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