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    Guild Expert johnvanvliet's Avatar
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    i would have to say the ( for the 3d image) the first thing i see is the location of the deserts
    they just "pop out" at me for being off . the wrong locations

    they just do not fit in

    large deserts like those on the coast are "rain shadow areas"

    i would start with a topographic height map
    then work from that

    someplace here is a wilbur tutorial for filling in a land mass with fractal height data

    there are other ways like using a "skeletal" and "distance" algorithm on the land masses fallowed by one of the many "erode" algorithms


    Do you know any methods I can use that would keep the general shape of the continents while varying the shore-lines?
    this came up very recently
    the gimp plugin "fractalize path" ( fractalize_path.scm)
    though it is old and for a OLD version of gimp
    it works , the tool just opens up UNDER the "gimpshop" one window on Gimp 2.8 for Microsoft Windows

    turn off the "One window to rule them all" setting
    Last edited by johnvanvliet; 12-22-2014 at 03:14 PM.
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