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Thread: October 2008 Entry: Something Swampish this way comes

  1. #31
    Community Leader Facebook Connected Steel General's Avatar
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    Darker is better (at least in this case)
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  2. #32
    Professional Artist mmmmmpig's Avatar
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    Okay, let's try this one one for size

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    Something witty and pithy

  3. #33
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    Better yet again, but I think there is too much green coverage in those parts, I would find a bluer are of the image to use.

    Oh and I am not convinced about the yellow buildings either

  4. #34
    Guild Journeyer Sagenlicht's Avatar
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    Post Another version

    Here is another modified version of your swamp texture.

    Not that I belive its better than RobA's but its different.
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  5. #35
    Professional Artist mmmmmpig's Avatar
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    Jkaen: The upper right corner will have some trees in it to cover most of the green. The land transition from crappy spongy morass to more stagnant open water when you go from upper right to lower left.

    Sagenlicht: Thanks for the tile!

    anyhoo, I feel like I am done with the buildings.

    what is left?
    1. Canvas textures for the tent areas I have outlined in the left top areas of the map
    2. Adding trees and shrubs to the upper righthand corner
    3. Adding some visual interest to the dock areas
    4. Adding some visual interest to the open water areas
    5. Re-shadow everything
    6. Win?
    7. Yes, Win
    8. Goody, because I would like to win
    9. Do a night version

    ### Latest WIP ###
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    Something witty and pithy

  6. #36
    Guild Journeyer Sagenlicht's Avatar
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    mmmmmpig you know I really thought a bit why I didnt find your map completly 'rounded up' and now I belive I know why.

    I think the wooden runways (is this the correct word?) are way to clean for a swampy town. Especially if you compare them to your great roofs. Maybe you should consider to 'dirt them up a bit' if you didnt plan it allready?

    Just my thoughts though and its still a great map
    My Map Challenge Entries

    I use GIMP for all my maps.

    GIMP scripts and plug-ins overview


    Everything I post on this site uses the Creative Common Attribution-Noncommercial-Share Alike license. Only exception to this are any pyhton scripts which use the GPL.

    If you are using any of my posted stuff just use your rep stick on me

    Should you be interested in using anything I posted on commercial purpose drop me a pm.

  7. #37

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    The buildings and planking are excellent. I'm not quite sure on the murky water. The black outline on the green moss/algae doesn't seem to work for me.

  8. #38
    Professional Artist mmmmmpig's Avatar
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    sagenlicht: I do plan on weathering the planking some prior to the final, but bthat is a good catch nonetheless

    dragonwolf: that was bothering me as well

    what is left?
    1. Adding some visual interest to the dock areas
    2. Adding some visual interest to the open water areas
    3. Re-shadow everything
    4. Win?
    5. Yes, Win
    6. Goody, because I would like to win
    7. Do a night version?

    ### Latest WIP ###
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	octchallenge.jpg 
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ID:	7233  
    Something witty and pithy

  9. #39
    Guild Member Lord's Avatar
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    I am not too fond of the texture for the swamp, I can clearly see the rpeating texturizer oging on and it looks a bit like dry paint. When i think swamp, i think ripples and bubbles from swamp gas and other creatures. the water just does not look wet. The planks and tin are good except there are no nails anywhere. And as sagenlicht said, distress, distress, distress.. is my favorite part of any creation... the destruction!

  10. #40
    Guild Novice Aera Lure's Avatar
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    What it is about the swamp for me is that it looks too zoomed in compared to the buildings. It looks like we are looking closely at the swamp and its at a different scale than the planking etc. I sort of find myself wishing to zoom it out, but then its texture might pose a problem.

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