Thanks! To be honest i'm probably going overboard with the detail, it's just that i'm using making map icons as an excuse to actually get into 3d modeling a bit more - I'm still really new to it all, but i'd love to get better at it.
I use Blender for the most part since it is free. I also have a student license version of Maya installed, but i hesitate in using it since if i ever wanted to use it for commercial purposes a license for the program is pretty expensive.
Still, there's a lot of good tutorials for Maya out there that don't translate 1-on-1 to Blender, and the workflow in Maya is a lot more streamlined. (Blender is a great program in it's own right, but feels kind of awkward to use at times.)
As far as learning goes, the polycount wiki is a good place to start - you'll be able to find a nice list of tutorials there.
I grab my royalty free textures from cgtextures.com (great selection, but a limit on the number of downloads per day) and Texturer.com , since i'm too lazy to make my own.
Progress so far :
i made another model, this time of a larger, more high class house :
I did have some problems - the roof turned into a garbled mess - making it resemble more of an eldritch horror out of a Lovecraftian story then a rooftop, for reasons unknown; forcing me to remake it, which cost me an additional 45 minutes to an hour of work.
Having a batch of textures ready to go helps, but mapping them to the polygons in a way that satisfied me took pretty long, which is something i'll need to work on.
More importantly, since i now have a good collection of parts, i decided to put them all together and make an icon. It's not perfect, and there's things i'd like to add/change, but i figured i'd share it here to get some feedback/input.
I did prettify this shot a little bit by adding in some varied colours for the roofs. It's not a huge change, but if you want to see it, here's the Original render
Some changes i'm likely to make :
- Opening up the walls by placing some gates. - i can use one of the doors for the houses i made, enlarge it and place it as a gate on the city walls - they might be tough to see in the small icon version, but should serve to show how the districts are interconnected.
Some kind of wooden defensive structure atop the wall just something to break things up a little - there's a lot of walls in this particular city, and they look a bit too uniform at the moment for my liking.
more varied structures - i'll probably make at least 2 more structures to incorporate in this city plan - some kind of domed temple structure, and something a bit more reminiscent of a 'court' building (something that looks a bit more high-status.)
streets - depending on how lazy i feel, i might simply paint underneath the render in Photoshop, or i might actually create a texture and overlay it on a plane in my 3D program, we'll see..
As always, any thoughts/suggestions are appreciated, and if you have any questions i'll try my best to answer them.