Hey Eon, welcome to the guild, & to DundJinni. Good start on making Battlemaps with DJ.
Now for some pointers. First & foremost, lose the yellow grid. The yellow default grid is universally disliked. Maps look nicer with no grid at all, but if your style of gaming requires a grid, then change the color & opacity. I like a black grid at 25%, some people prefer a dark green grid also at a low opacity, especially for outdoor maps.
A fort like this certainly has 5' thick walls, but the inner walls should be thinner. Try 2.5' thick. For smaller buildings I use 2 or 2.5 for the outer walls and 1 or 1.5 for the inner walls.
Try some different wall textures. After I make the walls I use the fill tool to substitute different textures to find the ones I like best.
For the outer walls I would try a darker stone.
The objects that come with DJ are pretty good, a few, like that Oak Tree are spectacular, but there are thousands of user objects covers walls & floors that let you make your maps unique. The search function on the Dundjinni Forums will let you find tons of stuff. Also I have a thread here on the Guild with over 500 objects you can use in DJ. Check this out: Mapping Elements Thread Page 1 of 155
And if you are interested in seeing some of my maps to get ideas, then check out my gallery Bogie's Gallery
Your map is a good start, with a good placement and use of textures. As you learn to use the program you will be able to do some cool stuff with DJ.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Hey, thanks so much for the tips and pointers, I must admit I've used your maps a lot in private games (with credit, of course) and you are actually something of an inspiration heh.
I've got a few user made things, but made that one before I figured out how to add them in.