First off...Welcome Aboard!! I dub thee newly repped for uploading a map in your first posts *bonk*
These are really nice - keep up the good work.
First off...Welcome Aboard!! I dub thee newly repped for uploading a map in your first posts *bonk*
These are really nice - keep up the good work.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
1. In the corridor of room 8, I've written "Here lie..." with Greek font.
2. In room 9, the graffitti reads "Gobos Powa".
3. I've marked the intersecting walls of rooms 8 and 9 as in the adventure PDF.
Last edited by cogollo; 02-12-2009 at 12:23 PM.
Good stuff mate!
Ojala que sigues haciendo mas mapas de excelente calidad!
"Time is a great teacher, but unfortunately it kills all its pupils."
- Louis-Hector Berlioz
All my work is released under the Creative Commons 3 license. Feel free to use and copy, but please give credit where it's due
So, nothing special about this map, which lets me add one comment to the whole dungeon.
I did not liked the idea that most of the treasure of the adventure lies in the sarcophaguses of the tomb. I don't think my players will want to take the role of Tomb Robbers in Scales of War(though in a campaign I did with the Warhammer rules they surely would have). That's why I have, in general, placed chests, crates and bags in all rooms with Hobgoblins or Gnomes. The treasure parcels will be lying in these containers instead of in the tombs.
Last edited by cogollo; 02-12-2009 at 12:24 PM.
Nothing of note in these rooms.
Had a lot of problems creating the mushrooms and a lot of fun creating the magic circle.
Last edited by cogollo; 02-12-2009 at 12:25 PM.
Comments about the Gnomes of the adventure.
1. The Gnome of these rooms has been busy interrogating Adronsius about his alchemy knowledge.
2. I asked myself what could have Sinruth paid a band of Gnomes to work with a band of stinky Hobgoblins. The best answer I could come up with is knowledge. So the Gnomes are mainly interested in studying the books and antiques found in the tomb. Sinruth allows them to do research in the tomb (and to interrogate the prisoners) as long as they help with the defense and create alchemical supplies for him.
This means that they will gladly surrender the moment they see themselves alone and surrounded by PCs, as they are tenuous allies of Sinruth and mostly interested in investigating the tomb (they don't care much who is the big boss in the tomb). This will give me the possibility of giving the PCs extra clues if they are lost, and give the PCs a moral dilemma on how to treat Gnome prisoners that have collaborated with Sinruth and his hobgoblins.
This also means that I will give Sinruth a couple of nasty alchemical items from Adventurer's Vault (plus add a small stock of alchemical items in his chambers to serve as extra treasure for the PCs).
Last edited by cogollo; 02-12-2009 at 12:26 PM.
The Hobgoblins in this room have prepared a small defense obstacle: they have placed a table at the eastern entrance to the room.
They have also been busy with their mining tools, searching for treasure in these rooms. As a result, they have already broken through the western sarg in room 16 and have placed all the loot (parcels G and H as the adventure suggests) inside.
An easy Perception DC12 will be enough to tell the characters that the lid of the westernmost sarg has been already pried open. Jalissa, if asked, will also explain that the Goblins use that sarg as a strongbox.
Last edited by cogollo; 02-12-2009 at 12:26 PM.