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Thread: Scales of War Part 01 Rescue at Rivenroar

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  1. #3

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    This is the map of the first room of the Rivenroar dungeon.

    I added two special things:
    1. A crate of chickens the Goblins have stolen at the village. I plan to tell my players that they smell a delicious aroma coming from the dungeon when they descend the stairs. It is also a good explanation to make the Goblin guards too busy to pay much attention.

    2. Generally, I prefer not to use too much traps in my adventures. So, in this case, I have substituted the braziers with a hanging chandelier. One Goblin will throw the switch by the northwestern torch to let the chandelier start swinging around, and the Goblins Sharpshooters will stay behind, shooting their crossbows.

    All the squares between the doors except the four squares (2x2) in front of each door will be affected by the swinging chandelier (that's an area of 2x7).

    Everyone that goes through the affected squares will suffer a +4 Reflex attack. A hit does 1d6 damage and leaves the creature prone. Someone who moves through each affected square as if it was difficult terrain gets a +2 bonus to his Reflex defense.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	10156   Click image for larger version. 

Name:	01.RivenroarDungeon-grid.jpg 
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    Last edited by cogollo; 02-12-2009 at 12:20 PM.

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