Quote Originally Posted by johnvanvliet View Post
for whole planets you can also use Blender ,as i do.

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a very small example ( 2048x1024 px )
texture and HeightMap
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and Blender is opensource so it is FREE
I tend to think that using Blender, 3DS Max or Maya to make RPG maps that would be used once or twice on campaign is kind of using a bazooka to kill a fly. In the end I ended up buying FM8 and AstroSynthesis 3, which could generate the same kind of output with just a few clicks, which is handy, since entire world maps would be just the texture of surface with markers for a few dozen locations of interest, at least for RPG purpose.

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