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Thread: Canal City Mercantile District

  1. #1

    Wip Canal City Mercantile District

    Hi all, since I found this community I've been working towards a WIP I'm satisfied with enough to post...

    But I'm stuck.

    I'm designing a city founded on the remains of an extinct subterranean city unearthed by wind erosion and flooded by an underground river, causing a (now I realize suspiciously convenient) rectangular grid of canals. Starting from a close-up level, I produced the following sketch of a section of the mercantile district:

    Click image for larger version. 

Name:	Canal City Mercantile District sketch.jpeg 
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Size:	1.41 MB 
ID:	10323

    I imagine transportation throughout this district by foot is done chiefly over rooftops; in fact, huge swathes of roofs are covered by planks so that large-scale trade can be conducted between locals and foot-traffic. Also present here are taverns, hostels and storehouses connected by skyways when privacy/security from pedestrians is required.

    Below, ferries taxi people larger distances more quickly; therefore, most buildings have a bottom door and a top door (rather than a front and back door)

    I've been working on porting my sketch into a functional, attractive map in Gimp: here's what I have so far:

    Click image for larger version. 

Name:	Canal City Mercantile District rough.jpeg 
Views:	242 
Size:	984.8 KB 
ID:	10324

    I'd love to hear everyone's comments on the progress, as well as any/all criticism I can use to improve the work, especially regarding:

    The water/ground level
    The wood texture (so difficult!)
    How to make the stories of the building appear more connected
    General aesthetic appeal

    Enjoy, and, on a different note, greetings to everyone here!

  2. #2
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    St. Charles, Missouri, United States


    First off, interesting idea...hope they're deaf cuz that much traffic on my roof would drive me nuts with all the noise and vibration Second, put in some stairs so that you can "connect" them. Third, without using a good pattern overlay of wood and manipulating the heck out of it and chopping it up into smaller sections...this looks fine. In fact you could use those walkways to act like stairs with an addition of a gradient overlay to suggest height (black is low, white is higher).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)

    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Ft. Wayne, IN


    First off... Welcome Aboard!

    I dub thee newly repped for putting up a map in your first post *bonk*

    For all intents and purposes I echo everything Ascension has already mentioned. You may want to check the Dundjinni user forums for stair overlays. I know they have some and it may make things a little easier.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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