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Thread: Virtual Nations / Micronations

  1. #1

    Post Virtual Nations / Micronations

    I would be interested to know whether in the USA or other countries, exist similar projects such as virtual nations, fictional nations or micronations.

    In Germany exist ca. 30-50 virtual nations with about 100-200 players.
    Typical characteristics of german MNs are a forum/board like this, a claim on a MN-worldmap and interaction in politics, culture, sports and other parts of a real society. On average there are 5-10 players on a MN, sometimes more, sometimes less.

    I know, that there are virtual-nation-projects in poland, france, GB and even brasil. But I wonder, that this kind of simulation is not present in the USA.

    I would be lucky to get know similar in the whole world.
    If you are interested in the german mn-subculture, I could give more infos.

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  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Yeah, some more info would be nice. This might be something I could sink my teeth into...so to speak.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  4. #4
    Guild Artisan Hoel's Avatar
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    Funny it would come up.
    I'm making a virtual nations/space colonization game. I just started putting it online, building the rules framework.
    I've got the players in my D&D group in line to play but if anyone is interested in building the rules/world PM me.
    The project as it is can be found HERE

  5. #5

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    Quote Originally Posted by ravells View Post
    What I'm not sure about Ruedy is what you do with virtual nations...are there rules to the game? Where can I find them
    Okay. Basically you simulate a nation with all its facets. The big part is the political interaction. This political simulation is mixed with the special culture or religion or what else.
    It's a online-RPG, mostly based on boards/forums.

    That is a german wiki-article:
    http://de.wikipedia.org/wiki/Virtuelle_Nation

    A britain mn-comunity, read more infos in english:
    http://micras.org/

    For example my own virtual nation, sorry, i hope it's okay
    The board is the main place of interaction
    http://www.gran-novara.de/forum/

    We have an own wiki, to collect all fictive structures
    http://lexikon.der-nationen.de/index.php/Hauptseite

    We have an economic-system, with a real market. You can own some comanys, produce a lot of goods and sell it on the market
    http://www.gran-novara.de/wirtschaft/index.php

    Our geography you find here (some of you know this page)
    http://www.gran-novara.de/geo/gesamt_k.php

    For example one of the to german map-projects (map and board)
    http://karten.oik.mn-orga.de/oik_281208.png
    http://forum.oik.mn-orga.de/index.php
    The maps are important for foreign affairs and diplomacy.

    And at last the meeting point of the most of german nations and players
    http://mn-marktplatz.de/

    My own nation is a italian/roman-styled Kingdom. But we have britain-styled-, USA-styled-, of course german styled nations. But we have complete fictive nations too.
    As I said, 30-50 nations with round about 150-200 players. In hollydays more...

  6. #6

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    Quote Originally Posted by Hoel View Post
    Funny it would come up.
    I'm making a virtual nations/space colonization game. I just started putting it online, building the rules framework.
    I've got the players in my D&D group in line to play but if anyone is interested in building the rules/world PM me.
    The project as it is can be found HERE
    Sorry for double-posting.
    Yes, that is really a type of it.
    I can not believe, that it is a european phenomenon. The big USA have the same
    prosperity with people who have a lot of leisure for those skuril things and a really big and old rpg-comunity.

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