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  1. #1
    Guild Artisan Hoel's Avatar
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    I'ts good looking, clean and colorful... and I do like the little details.. Really want to see it in all its glory, full res and all layers and so.

  2. #2
    Guild Journeyer philipstephen's Avatar
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    Wip Istarnia

    This is a map of Istarnia - which is the non-detailed area in the middle of my world map.

    The characters in the game are mostly from the isolated valley Kingdom of Istarnia - on the edge of the Shadowlands. Their dwarven neighbours from Barak Durn and elven neighbours from the Spear Woods are also involved.

    They know very little of the outside world - so this map is me preparing for them to hit the outside world -- and I will likely update it one country at a time - with Breone being the place they are most likely to head to next.
    http://s3.amazonaws.com/obsidianport...8/istarnia.jpg
    Last edited by philipstephen; 02-24-2009 at 04:33 PM. Reason: image did not show in initial post.

  3. #3
    Guild Journeyer philipstephen's Avatar
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    Post Close up and Higher Res of world map

    The orginal is about 48 x 28 inches at 300dpi

    so here is a portion of it - with more layers - pretty much all text...

    I have a lot of work to go - especially since I am also doing a Pre-Breaking Map. About a 1000 years ago at the culmination of the 3rd Gods War - earthquakes shook the land and changed the map. Nations rose and fell and rebuilt in the aftermath.

    The next steps for me are to figure out a few more names and stories for locations - mostly towns and cities and ruins - and then plot them out on the map - likely starting with Breone - as that is where the players are mostly likely to go after they leave Istarnia.

    I figure I will add details as the game builds - so this project may take a while.

    At some point I may publish a novel or gaming material based on this setting, but for now it is mostly for fun.

    Phil
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  4. #4
    Community Leader Facebook Connected Ascension's Avatar
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    Very painterly, very nice. About the only thing even worth mentioning is that the hex grid is kind of dominating the beauty of the map, but I understand why it's there.
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  5. #5
    Guild Journeyer philipstephen's Avatar
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    Wip Update to the Oceans

    Here is my campaign world - without the hexes - and with a whole heck of a lot of texture on the ocean...

    i was not happy with the painterly swirls, and enjoyed some textures on other folks maps... so I found a couple of high res satellite photos of the ocean and built up some stormy seas with them...

    not sure if it has reached its final state (the ocean) but I like it more than I did... if i get super insane i might move that sweet looking spiral from the Sea of Dreams in the northwest to the Sea of Storms in the southwest...

    phil
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  6. #6
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    Quote Originally Posted by philipstephen View Post
    Here is my campaign world - without the hexes - and with a whole heck of a lot of texture on the ocean...

    i was not happy with the painterly swirls, and enjoyed some textures on other folks maps... so I found a couple of high res satellite photos of the ocean and built up some stormy seas with them...

    not sure if it has reached its final state (the ocean) but I like it more than I did... if i get super insane i might move that sweet looking spiral from the Sea of Dreams in the northwest to the Sea of Storms in the southwest...

    phil
    I really like the close-up of Istarnia - it has a pretty nice hand-drawn/painted style to it. It doesn't look like it lines up perfectly to the Istarnia region on the larger map. On the large map, Istarnia looks more circular (like a smaller circle sitting tangent to the Shadowlands circle).

    The larger map has an interesting painted/sketchy look. It's not bad, and has a nice aesthetic. I don't know if the somewhat photo-realistic stormclouds in the latest version quite match the sketchy/painted look very well, though.
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    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  7. #7
    Community Leader Facebook Connected torstan's Avatar
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    These are great maps. The brush strokes are a little raw still in a few of them, but I love the new sea texture. The purple mountains in the detail map are a little much for me - perhaps tone these down a little?

    Great maps overall. Looks like a fun campaign setting. Duly repped.

  8. #8
    Guild Journeyer philipstephen's Avatar
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    Help Eladrin Forest City

    I am working on ideas for an eladrin forest city (moon elves) - centered around a mystic tower that is made from a massive living tree...

    the root system is like a highway for them and homes and buildings are part of the tree...

    it is surrounded by mystic portals to the outside world - but only 3 of the 6 portals still work...

    does anyone have already made maps of tree cities or towers that could be reimagined into tree trunks?

  9. #9
    Guild Journeyer philipstephen's Avatar
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    Wip forest and mountain textures

    likely the black outline will go or change...

    but here is the map with a bit of work on forest and mountain textures.

    i almost want to move the circular mountain ring a little south east... but that would be a major pain in the butt...


    phil
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  10. #10
    Guild Journeyer philipstephen's Avatar
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    After some time away and more tinkering with my novel, I changed the outline of my world map and started afresh a bit.

    Not sure what craziness I will do next.

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