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  1. #1
    Community Leader Facebook Connected torstan's Avatar
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    Some proper doors added and some barred walls:

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    Here they are within maptool:
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    I also had a play around with creating circular rooms and angled rooms with these map pieces and it came out surprisingly well:
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  2. #2
    Community Leader Facebook Connected torstan's Avatar
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    Okay, some more progress.

    A few doors and rubble tiles added. Here's the tiles:
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    Here they are (and a few variations) in a dungeon:
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  3. #3
    Community Leader Facebook Connected Ascension's Avatar
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    I gotta grab the zip once you're done and play around with these...too cool.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4
    Community Leader Facebook Connected torstan's Avatar
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    Okay, I've added a few lightsources. Fires, braziers (though people seem to think they are treasure chests so they probably need redone), bowls of flaming oil and torches. Everything comes in a lit and unlit version. The zips are updated with the new additions so here's some screenshots of them in use:

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    I also had a thought that I could probably put together a rough castle from the bits that I had. And so it turned out:
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    I'm not entirely convinced by the lightsources yet. If anyone can lend some C&C I'd be very grateful.

  5. #5
    Administrator Redrobes's Avatar
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    Well done Torstan these are mighty good. I think I would darken or do something extra with the rubble a bit as its so camouflaged against the stone floor. Perhaps if each stone had a shadow then it would stand out a bit. I like all the bits so far. Will definitely snag once finished ! Will rep too.

  6. #6
    Community Leader Facebook Connected torstan's Avatar
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    Thanks Redrobes. They actually do have a drop shadow on them but it's clearly not heavy enough. I'll boost it a bit, and possibly bump up the highlights a little.

    Thanks for pointing that out.

    In other news, these will be bundled with the stable release of maptool 1.3 which should be out in the next few weeks.

    I'm doing lightsources now (obviously). My current list of core ligthsources is:
    torch -done
    fire - done
    flaming bowl - done
    candle
    brazier -sort of done
    firepit

    Any other core lightsources you'd expect to see here?

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