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Thread: WIP: Mining Colony

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  1. #1

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    #8 - farmlands, perhaps rice paddies, considering the swamp to the south.

    #12 - If you have 10 be the ruins of an old city, 12 could be the ruins of an immense bridge that once crossed the bay to the island.

    #13 - If you do the mapping a certain way, it could serve as a deep water harbor, for large draft vessels. They would have to unload farther out at sea, then hire other boats to bring their goods into the shallower harbor.
    #13 (alt) - pirate/smuggler's cove. A rocky island, not suited to large-scale permanent habitation. Pirate ships harry incoming vessels. Local attempts to subdue the pirates generally fail, as the island is riddled with caves, some of which lead directly into the sea and are flooded with the tide

    #15 - If 9 is a dark, gloomy forest, this could be a lighter forest, one that's heavily logged for shipbuilding materials.
    Last edited by Naina; 07-21-2009 at 11:04 AM.

  2. #2

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    First post edited with new info! A new version of the map is also attached.
    Thank you for your posts so far !

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