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  1. #1
    Guild Journeyer thebax2k's Avatar
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    Post

    Bonk! I dub thee repped. I'd shudder to think what a two to four page sized megadungeon of yours would look like....

  2. #2

    Post

    Thanks for the comments and rep. Since you liked those I'll post another one that was done exclusively with CC2. Usually I use PSP to touch up my maps and make modifications, but not with this one. The entrance is down a pole through the hole in the ceiling of area 1. The spiral stairs (7) leads down to area 8. 11c is a large sarcophagus; everything else should be easy to figure out. This map and Dungeon 7 conform to the "One Page Dungeon" format (300'x300') for those familiar with it.
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    Last edited by mrrkyl; 10-02-2009 at 09:02 AM. Reason: Room 18: alcoves should be labeled "a-d" in a clockwise manner. Monotype Corsiva is the font used.

  3. #3

    Post

    I don't normally post maps that I plan to use in my games until they have been explored, but I wanted to give an example of a work in progress with notes that I hide in the finished versions. I intend to expand the map to the west of the large cavern with a dungeon complex but haven't decided on its size or number of levels.
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  4. #4

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    This is how the map looks after some minor PSP modifications (printer friendly & screen saver versions):
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  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    Post

    Good stuff, I like your colors and your caverns seem quite natural and not man-made.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #6

    Post

    Glad to hear someone else likes my caverns; I used to be horrible at creating realistic caverns when I mapped with pen and paper despite the fact that I can draw fairly well.

    Here is a map I wasn't going to share because I wasn't satisfied by the way it turned out, but since it is the second level of Map #3 (post #7) I decided to show it. The first map is the entire layout and the second is a closeup view of areas 33 & 34 with a partial symbol key.

    Map #4 Notes:
    • The spiral stairs in area 13 (on map #3) goes down to area 1 on this map. Also, the light green pentagram in area 13 (Map #3) is a teleporter to area 45.
    • The areas are color coded by depth and the semi-transparent sections (33-34) are beneath the "normal" colored areas.
    • 56d is a gate that transports entrants to 57.
    • 23 a-d are luminescent "windows" similar in opacity to stained glass - these serve to illuminate areas 22 & 24.
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  7. #7

    Post Dungeon 7

    The following map I started at the beginning of the month and recently finished after starting a few other mapping projects.

    Notes:
    • The ladder at 22b leads up to the diagonal passage.
    • Area 28 is 30' lower than the connecting areas and is filled with water and an assortment of flesh-eating critters. There is a rusting ladder at the east door.
    • A lower level can be accessed via the spiral stairs in area 33 or through the narrow door about half-way down the pit shaft in area 26.
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