Rather than start a new thread, I will add maps to this one. Here are two versions of the same map, with and without labels.
Rather than start a new thread, I will add maps to this one. Here are two versions of the same map, with and without labels.
Last edited by mrrkyl; 10-20-2009 at 10:32 AM. Reason: Reference added: This is Map #3.
This is a larger dungeon complex (with and without labels) that has varying depths. The three rivers slope downward toward the lakes but I left those details and the height of each waterfall to the discretion of the GM. The dotted turquoise lines (1a) in the central caverns indicate low ceilings.
Unless otherwise noted, each square on my dungeon maps is 10'x10'.
Real nice maps there. I feel in a repping mood...
Bonk! I dub thee repped. I'd shudder to think what a two to four page sized megadungeon of yours would look like....
Thanks for the comments and rep. Since you liked those I'll post another one that was done exclusively with CC2. Usually I use PSP to touch up my maps and make modifications, but not with this one. The entrance is down a pole through the hole in the ceiling of area 1. The spiral stairs (7) leads down to area 8. 11c is a large sarcophagus; everything else should be easy to figure out. This map and Dungeon 7 conform to the "One Page Dungeon" format (300'x300') for those familiar with it.
Last edited by mrrkyl; 10-02-2009 at 09:02 AM. Reason: Room 18: alcoves should be labeled "a-d" in a clockwise manner. Monotype Corsiva is the font used.
I don't normally post maps that I plan to use in my games until they have been explored, but I wanted to give an example of a work in progress with notes that I hide in the finished versions. I intend to expand the map to the west of the large cavern with a dungeon complex but haven't decided on its size or number of levels.
This is how the map looks after some minor PSP modifications (printer friendly & screen saver versions):