Real nice maps there. I feel in a repping mood...
Real nice maps there. I feel in a repping mood...
Bonk! I dub thee repped. I'd shudder to think what a two to four page sized megadungeon of yours would look like....
Thanks for the comments and rep. Since you liked those I'll post another one that was done exclusively with CC2. Usually I use PSP to touch up my maps and make modifications, but not with this one. The entrance is down a pole through the hole in the ceiling of area 1. The spiral stairs (7) leads down to area 8. 11c is a large sarcophagus; everything else should be easy to figure out. This map and Dungeon 7 conform to the "One Page Dungeon" format (300'x300') for those familiar with it.
Last edited by mrrkyl; 10-02-2009 at 09:02 AM. Reason: Room 18: alcoves should be labeled "a-d" in a clockwise manner. Monotype Corsiva is the font used.
I don't normally post maps that I plan to use in my games until they have been explored, but I wanted to give an example of a work in progress with notes that I hide in the finished versions. I intend to expand the map to the west of the large cavern with a dungeon complex but haven't decided on its size or number of levels.
This is how the map looks after some minor PSP modifications (printer friendly & screen saver versions):
Good stuff, I like your colors and your caverns seem quite natural and not man-made.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Glad to hear someone else likes my caverns; I used to be horrible at creating realistic caverns when I mapped with pen and paper despite the fact that I can draw fairly well.
Here is a map I wasn't going to share because I wasn't satisfied by the way it turned out, but since it is the second level of Map #3 (post #7) I decided to show it. The first map is the entire layout and the second is a closeup view of areas 33 & 34 with a partial symbol key.
Map #4 Notes:
- The spiral stairs in area 13 (on map #3) goes down to area 1 on this map. Also, the light green pentagram in area 13 (Map #3) is a teleporter to area 45.
- The areas are color coded by depth and the semi-transparent sections (33-34) are beneath the "normal" colored areas.
- 56d is a gate that transports entrants to 57.
- 23 a-d are luminescent "windows" similar in opacity to stained glass - these serve to illuminate areas 22 & 24.