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  1. #1
    Community Leader NeonKnight's Avatar
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    Looks pretty cool!
    Daniel the Neon Knight: Campaign Cartographer User

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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    Looking at these I was thinking to myself, "Man, I wish I could do these but I don't even know where to begin." "What sorts of things does a space ship need?" And many other questions. So then I thought, why not ask you for a tutorial on how to go about it...theory, practical needs of the crew, all that stuff. I think that would be an awesome tut for those of us who want to try.

    Obviously, I think the work is sweet stuff.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  3. #3

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    Quote Originally Posted by Ascension View Post
    Looking at these I was thinking to myself, "Man, I wish I could do these but I don't even know where to begin." "What sorts of things does a space ship need?" And many other questions. So then I thought, why not ask you for a tutorial on how to go about it...theory, practical needs of the crew, all that stuff. I think that would be an awesome tut for those of us who want to try.

    Obviously, I think the work is sweet stuff.
    As a sci-fi gamer, I'd have to say that the ship's equipment, layout, crew complement and facilities depend heavily on the universe you game in, and the ruleset that describes that universe.

    eg. if your ship runs on antimatter, you need little or no fuel tankage, if you have replicators you need little or no stores, if your ship is an AI you need little or no crew, etc.

    In short, some knowledge of the manufacturing technology will put some limits on the length of that particular piece of string.

    Any decent sci-fi ruleset will have ship design rules. That would be your best starting point, perhaps.

    Nice ship design.
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