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  1. #1

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    Thanks guys this helps alot.

    The forest was actualy a texture for lichen I was using. It had green scrably with intermiten browns thought it was kinda like looking through trees. I'll work on it try to get it to look more like a forest.

    The lake thing I'll drop, I wasn't too sure about it when I posted so hearing your thoughts confirm needing to do somthing else. I'll try the darkining thing.

    Thinking that I will take the lake shape layer and dup it a couple times and play with it that way.

  2. #2

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    Ok hours of trial and error and chasing kids who get into my mini paints (silver of all things). And I have something. Took the whisps out completely (thinking of redoing the water layers entirely to get more depth variance). The forset was changed to a texture of plants duped then another layer was made out of a texture that resembled braches And then that was duped. Layers work as following from bottom up:

    Normal leafy
    Multiply Leafy 75% OP
    Lighten Twigy 17% OP
    Hard Light Twigy 47% OP

    In addition to all this added some layers for different lands above and below the forest.
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  3. #3

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    Ok so whent ahead and did some more work. The big thing is now I need to decide on a city marking style. I narrowed it down to 3 choices, and now I need your imput onto which one to use.
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  4. #4
    Community Leader Facebook Connected Ascension's Avatar
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    To be brutally honest, I think you should go with simple dots. The ones in the first almost get lost and are repetitive, shields look great but are usually used for nations/kingdoms rather than to denote cities and towns, and the ones in the third look overdone (the blue ones look like water wells). I can understand the desire to want something really cool, I am guilty myself from time to time, but sometimes simple is good. This is just my opinion. Of these three, I would do something a lil different (simpler but still 3d-like) with the third and go that way but not sure exactly what I would do...maybe just a beveled dot with a beveled ring, shrug. Keep the shields for kingdoms, though.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  5. #5

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    Ok, I'll give that a try. The shield idea came from the way the kingdom is broken up. It follows a somewhat fudal system with the Emporer doling out lands to "Princes" and down the line (I.E. the shields would be the prince's crest. Excluding the sun being for the emporer.) Any who, Know any good tuts for doing scales?

  6. #6
    Guild Expert rdanhenry's Avatar
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    Developing nicely. Should the road north from Medvein just abruptly stop at the river? Or should it carry on to Stengim? I imagine that it would be the Frost Blade Mountains, given the scale. The Pool of Stars lacks an outlet. Unless this part of the world is supposed to be isolated, you might want to add a road or two going off the map.

  7. #7

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    For the road I was going to do somthing different to designate bridges but good catch.

    The lake: Most of this area is supplyed through natural aquaducts and under ground streams I prolly should make somthing to show it going under ground.

    Rouds out: Completely slipped my mind I'll have to change this.

    Good cathches though Ill add these to my list of things to do.

    Oh and the Moutains was my mess up your right it should be.
    Last edited by shantedracule; 10-03-2009 at 11:30 PM. Reason: Missed somthing

  8. #8
    Community Leader Facebook Connected Steel General's Avatar
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    Let's see...couple of things that stuck out to me.

    1) The mountains I like the overall look, but for me there is to much of the stark white at the western end.
    2) The 'Witches Haunt Lake' label is nearly illegible - using red text against the green can be problematic (think of those color-blindness tests).
    3) Didn't go back thru the thread - but one of your rivers splits incorrectly - if you have a reason than just ignore this.
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  9. #9

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    Honestly I don't have any real reason for the river.

    The way the map evovled was out of need. I was running a game and needed to show the party a map of the locations of the major cities. THen I decided to make the map better forcing me to try and trace water to the exsisting locations rather than visa versa. I can work on this though.

    I was worried bout the color. I'll see what I can do.

    The wext mountains is too whight but at this time I am unsure what I want to do with it.


    Please continue to post C&C I think I am going to take a step back and come back to this in a few days though.

  10. #10
    Guild Expert rdanhenry's Avatar
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    Quote Originally Posted by Steel General View Post
    Let's see...couple of things that stuck out to me.

    3) Didn't go back thru the thread - but one of your rivers splits incorrectly - if you have a reason than just ignore this.
    "A witch did it." (Fits the name of the little lake, anyways. And if he's already committed through giving the players a map, explaining it is more legitimate than changing it at this point.)

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