Results 1 to 10 of 18

Thread: Ship hulls (Open ended)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    Looks good, although the size is just a bit too small to enjoy all the details.
    I guess if you have to go to the bathroom, you are screwed?
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  2. #2

    Post

    Very very pretty. It feels believable.

    Sigurd

    Tried to rep but couldn't - you have been phantom repped .


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

  3. #3

    Post

    Good catch with the rest rooms Will have to re version that one.

    Heres another one, Yes it is based off of a Star trek shutle, I wiped the markings so as to be used in personal games. Included here are the outside the minimum interial detail so you can customize then One I made for combat ship breeching inclding a set of drones and the control centers for them. Also note it has internal guns for defense against counter bording intrusions.
    Click image for larger version. 

Name:	Shuttle-Mk2Wiped.png 
Views:	1157 
Size:	246.7 KB 
ID:	17781

    Click image for larger version. 

Name:	Shuttle-Mk2Min.png 
Views:	907 
Size:	386.8 KB 
ID:	17782

    Click image for larger version. 

Name:	Shuttle-Mk2Breech.png 
Views:	321 
Size:	441.5 KB 
ID:	17783

    I will go back and see bout making higher res modles for better detail.

  4. #4

    Post

    Higher res for first shuttle

    Click image for larger version. 

Name:	Shuttle-Mk2Interiorhires.png 
Views:	308 
Size:	1.58 MB 
ID:	17786

  5. #5
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Post

    Quote Originally Posted by Gandwarf View Post
    Looks good, although the size is just a bit too small to enjoy all the details.
    I guess if you have to go to the bathroom, you are screwed?
    In the future, we won't need to use a primitive "bathroom" for waste disposal. Our medical nanomachines will constant clear our systems and manage waste, depositing it in sterile, easily handled packets that can be removed by any standard matter transmitter, which will normally scan for nanomachine signals for such services during idle time.

    This saves valuable entity-hours and improves efficiency.

  6. #6

    Post

    Quote Originally Posted by rdanhenry View Post
    In the future, we won't need to use a primitive "bathroom" for waste disposal. Our medical nanomachines will constant clear our systems and manage waste, depositing it in sterile, easily handled packets that can be removed by any standard matter transmitter, which will normally scan for nanomachine signals for such services during idle time.

    This saves valuable entity-hours and improves efficiency.
    The Air Locks on the first ar the two bulky objects in the first shuttle, and was not represented in the second but should be located toward the rear ramp door. They are not as bulky as most airlock chamber type aparatus due to the fact that these shuttles are not made to enter into dogy atmospheres (with the exception of the SAR and Breech shuttles, which have the entire crew wearing protective suites). Although I think I will build a couple science/exploration modles including a heftier airlock system.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •