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Thread: Geofiction Base Maps using Wilbur

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  1. #1
    Administrator waldronate's Avatar
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    Wilbur can only generate data at a detail level proportional to the image size. The incise flow and precipiton algorithms generate their most plausible results at between 1 and about 40 meters per pixel and the rendering algorithm gives nicely visible results in the same range. Unfortunately that means that a Wilbur map would need to be on the order of 25,000 pixels wide and high for a 1000km wide map to give nicely plausible results. You can do that with the 64-bit version, but you'll need lots of memory and patience. A 25k square map takes a bit more than 5GB to represent and about the same amount for each of the undo levels - some algorithms require several work surfaces to do their job so it's just not practical at this point in time. Give it a few years, though...

  2. #2
    Professional Artist a2area's Avatar
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    it doesn't have to be THAT precise. Just close enough to give believable results at this scale.. i don't know what "this" scale is in proportions as i haven't figured it out but you can see the 500 km scale on the map and get an idea. It just has to look plausible by whatever means.. perhaps it can be "faked" a bit with the incise flow .. i will just have to give it a go.

    This actually may look all right as is though. Any thoughts on the detail to this scale?
    Last edited by a2area; 01-23-2010 at 06:53 PM.

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