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Thread: 'Heart of Shadow' cavern encounter map

  1. #1
    Guild Artisan Jacktannery's Avatar
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    Default 'Heart of Shadow' cavern encounter map

    I am doing an encounter map for Myrhdraak's Prince of the Undead Conversion (here wizards.com). The map is for encounter G16: The Heart of Shadow of the P3 conversion, a sinister underground place in the Shadowfell.

    The brief: 'My thinking so far is a cavern with different "platform levels", each one with a blood shadow pool where the "water" runs down the platforms in a number of waterfalls to meet in the central pool at the bottom. Rough staircases have been cut out from the stone platforms to allow access between the platforms. As the players arrive, they will be divided and appear randomly from different pools in the area. Isilus with his False Keepers will try to prevent the adventurers from reaching the central pool. The shadow slime moves "invisibly" under water to attack the adventurers. Isilus can also move the Living Walls hazard by sacrificing one attack.' There are living walls, blood pools, different ground levels and stone staircases on the map. Here's the sketch by Myrhdraak.

    Heart of Shadow sketch.jpg

    EDIT: First WIP - just trying out some concrete textures for the feel and colour. I am going to try and stick with the original sketch's colour scheme.

    Heart of Shadow.jpg
    Last edited by Jacktannery; 11-17-2012 at 07:14 AM.

  2. #2
    Community Leader Bogie's Avatar
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    Looks interesting!

  3. #3
    Guild Artisan Jacktannery's Avatar
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    Finalised the wall and floor textures and tried to work on the complicated multi-level contours - not sure how successful I've been.

    Heart of Shadow.jpg

  4. #4

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    Looks good. I like how you have worked with the shadows to add depths to the cave.

  5. #5
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    It looks great. It's probably not the easiest task, but it looks nice.

    Maybe you could put some objects on there to give a sense of scale? And make the deeper ones a bit smaller so that to give an impression of distance?

  6. #6
    Guild Artisan Jacktannery's Avatar
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    Not a bad idea Simon. I think the steps will help to give a sense of scale. I've started these now, and added some rough bridges. I don't think the map will really come together until I have done the blood streams gushing down the slopes - I've no idea how I am going to do this but I still have a fair amount of shading to do on the steps and sloping rock first anyway.

    Heart of Shadow.jpg

  7. #7

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    Do not make too many bridges. As I want to have some negative effects by passing through the water (no healing in the water), as well as the shadow slime creeping around in the water. It is more challenging with only brigdes for reaching the central blood pool from one entry, not all the entry options.

  8. #8
    Community Leader Bogie's Avatar
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    The steps do help give a sense of depth.

  9. #9
    Guild Artisan Jacktannery's Avatar
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    Steps completed, slopes completed (?) and bridges removed. Next up -the rivers of blood!

    Heart of Shadow.jpg

  10. #10

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    This is awesome...love the steps and cliff.
    *Most of my Maps can be seen in full resolution on my blog*

    *I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.

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