Well done, very nice work with the shadows.
EDIT:
Since I'm just going through the maps for each encounter in Reavers of Harkenwold (adventure from 4EE DM's Kit), I'm just going to consolidate them all into one thread.
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Made with DD3; I was fiddling around with the Jon Robert's Annual pack and decided to just make a whole map using only stuff from the pack (except for the cart, that's from CSUAC). The crapper is actually a pit trap shrunken down.Exported it out at 100px/5ft, 80% JPG, so it should work for anyone's VTT. Enjoy!
E1.jpg
Last edited by Xorne; 10-18-2013 at 09:15 PM. Reason: Consolidating Maps
"We all take our risks, down here in the dungeon." --Bargle
Well done, very nice work with the shadows.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Battlemap mapping is not normally my thing, but I have to admit this is very well done. The calm colors go excellently with each other.![]()
The best maps are the ones we like the most after looking at the longest.
E2.jpg
Tavern Map for a tavern brawl...
"We all take our risks, down here in the dungeon." --Bargle
E3.jpg
A wilderness trail next to a stonehenge circle, with a cart the party will be ambushing. (I might make the map without the cart and just use a token for it.)
"We all take our risks, down here in the dungeon." --Bargle
E4.jpg
Farmstead where the party will ambush brigands that are raiding Harkenwold.
"We all take our risks, down here in the dungeon." --Bargle
Excellent work again Xorne! My only complaint is the tracks in the road are to straight and the turns are to angled.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Bogie I assume those are railway tracks (?). There seems to be a train wagon in the stone-circles map. Steampunk genre?
I agree with foremost your colouring is excellent and I particularly like the abstract representation of the stone circle. The last map is signficantly better than the first one - notably the shadows on the vegetable patch and the scale of the floorboards. I dislike the bevelled effect on the wooden frame - it looks cheap and plastic; perhaps reduce the thickness of the bevel by half or try something else; & you might also consider heavily reducing the saturation value of that wooden border to make it look less plastic.
That's a good idea, I'll use a much thinner wood line and just put a glow on it instead of a bevel.
I'm not terribly happy with the wagon tracks (which is what those are supposed to be). I haven't drawn many parabolic lines with CC3; I need practice--plus I haven't figured out how to draw an offset line, as opposed to just copying a line. Ideally there should be a split in the tracks at turns, as the back wheels won't follow the same path as the front.
EDIT: Oh yeah, I never noticed how big the boards on the first map were; I scaled down the boards this time (I'll be making those little corrections to the other maps later).
Last edited by Xorne; 10-19-2013 at 06:14 AM.
"We all take our risks, down here in the dungeon." --Bargle