... and finally, to show that I also love knowing where interior stuff is (even though, duh, it's inside), some of that, too ... the dungeony bits are (on the left) a proof-of-concept test for a texture test, then the same textures applied to a temple map from a WIP (same wip as the map in the above post). The spaceship is ... like a ship, but in space. Upper deck left, lower (hold) right. More vectory.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
No no, I agree with Ghalev, the first one has a certain charm that endears itself to me, a je ne sais quoi, except not as French.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
I don't normally think of myself as "The" anything (the "S." is confusing enough) but otherwise, yah. "Ghalev" is a holdover from Star Trek material I did for Last Unicorn Games, but it just stuck after a while ...
Actually, come to think of it, I did maps for that, too, but not the published ones in that case; just base maps redrawn by LUG's graphics guys. I think my first professional RPG mapping gig may have been a few for an In Nomine book awhile back. Yeeeeek.
A Google led me here but it turns out I couldn't look at the cool maps without signing up, so, I signed up.
I chose those two, really, because I consider them siblings. While the graphic techniqe for each is vastly different, I built them both on the same design principle: HEAVY NOISE. Lots and lots of unexplained place-names fired into the face of the Game Master like shotgun pellets on the theory that at least a couple will net his godly attentions.
The first one may be spotted in its natural context in the goofy freeware hoaxy game here:
http://www222.pair.com/sjohn/encounter-critical.htm
The second one may only be spotted in isolation for the moment, but it's one of a half-dozen maps to appear in the forthcoming systemless edition of Uresia: Grave of Heaven.
... and the similarities are no accident. I consider Uresia and Encounter Critical to be blood-brothers in many ways, two sides of the same wobbly mountain of gaming luuuv ...