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Thread: Subterrainian Map Prettier Script

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  1. #1

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    Once again, thanks for the script as it has made my life a lot easier. Right now I am DMing a game and it has allowed me to quickly make reasonably nice looking maps which I can print out at full size on a 34x22" plotter. I don't expect to use any of my maps more than one time, so being able to churn them out is key, and I am very thankful for that. Below are a couple examples in case anyone would like to use them. I am also fairly inept with image editing programs so they are more than a little rough around the edges, but am improving.

    Anyway, my process is to sketch a map out on graph paper, do the lines with a permanent marker, scan the drawing, cut out the black lines and paste them into a new image to eliminate the graph paper grid, adjust the color levels so that the black is truly black, fill in the walls, and finally use the script to convert it into a nicer looking map.

    Thanks again Rob!
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  2. #2

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    Based on a brilliant suggestion in this thread made by me, I have updated the script to allow selecting a channel to define the distortion range.

    Here is a sample, showing the template, the selection I made (and saved), and the result. If you look at the channel dialog, you can see the saved selection:
    grab1.jpg

    Of course, in batch mode, this option is disabled.

    Latest version is attached.

    -Rob A>
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  3. #3
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    Based on a brilliant suggestion in this thread made by me, I have updated the script to allow selecting a channel to define the distortion range.

    Here is a sample, showing the template, the selection I made (and saved), and the result. If you look at the channel dialog, you can see the saved selection:
    grab1.jpg

    Of course, in batch mode, this option is disabled.

    Latest version is attached.

    -Rob A>
    That's actually brilliant(I have to admit I did not understand what you were getting at in the other thread). This is a way to make a nice transition from a finished dungeon section into something more like a tunnel in the processed of being cut out... or even one where the wall has collapsed some.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  4. #4

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    Magnificent. Saves a lot of time!
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  5. #5

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    Quote Originally Posted by agroschim View Post
    Magnificent. Saves a lot of time!
    Glad you like.

    If you want to break up the background texture even more, try my Tile Shuffle script (link in the sig).

    I selected a bit of your floor and ran the script on it:

    ts.jpg

    -Rob A>

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