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Thread: Alternatives to 'Dungeons'

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  1. #1

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    Structures in hostile environments also work well to constrain players.

    - Underwater structure (base/temple)
    - Outer-space structure (space-station/ship)
    - extreme temperatures (desert structure/lava temple)

    -Rob A>

  2. #2

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    Horror stories and horror roleplaying games often try to isolate the protagonists/PCs to build mood and atmosphere (and a sense of dread), so you could look to those as well for ideas. For example, bad weather is a good way to contain players in an area. A storm washes away the only bridge back to the mainland. The ferry to the island can't make the run in the storm. The highways and side roads are snowed under and haven't been plowed yet. The rain has made the dirt road out to the abandonned insane asylum impassable. Phone lines are down too. There's no cell signal up here.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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