I love how you played up the 'Secret' aspect of the challenge. Wow, I mean try and find your way there! Its perfect!
Sigurd
My shtick with this entry is that it's a map of the area of an ancient sea battle too place in. Somewhere in the area is the wreck of a warship that contains the MacGuffin. The only clues to the location of the wreck are contained within the recently re-discovered eyewitness account of one of the wreck's survivors.
Right now, I've only put together the base map and the hex grid.
Last edited by RobA; 04-09-2008 at 11:01 PM. Reason: Removed the latest wip marker
I love how you played up the 'Secret' aspect of the challenge. Wow, I mean try and find your way there! Its perfect!
Sigurd
All you need to do is add some grid references and then we can take turns to pick a spot to search.
What do we win if we find the wreck?
And here's the water redone with some cool plasma effects. I've seen this effect used on a couple of maps and have always wanted to use it on one of mine.
Last edited by RobA; 04-09-2008 at 11:02 PM. Reason: removed the latest WIP marker
In that case, it has to be perched on the edge of the lighter area. With the luck of the typical adventurer the wreckage is perched on the edge swaying with the current.
"B-5"
...
"You sunk my battleship!"
-Rob A>
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Hah hah.
Maybe I should re-title this one, "The Hunt For The Red October."
Here's a re-jigger of the plasma map. Barring disaster or inspiration, I'll be sticking with this for my base map. If I get far enough along with the rest of it, I may go back and try to figure out how to make it look more like something that was painted.
### Latest WIP ###