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Thread: Big Castle

  1. #151
    Guild Expert Facebook Connected Meshon's Avatar
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    I keep checking out this thread but I think I've never posted to say how much I'm enjoying watching the work unfold. Also really excited to try some maps where I pay attention to lighting, as you are doing so amazingly here.

    cheers,
    Meshon

  2. #152
    Guild Artisan Jacktannery's Avatar
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    Ternsen01 - yes indeed, that would be better. But I want to try and depict this entire three-level tower on the one tactical map, so that limits my options.

    Meshon - thanks.

    Here is my second attempt - even worse than the first. I will forget about my spiral staircase and instead do a simple ladder down to the lower floor.

    WalkwaysTowerint2.jpg

  3. #153
    Guild Artisan Jacktannery's Avatar
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    attempt 3 - still don't like it but I do think I am moving in the right direction.

    WalkwaysTowerint3.jpg

  4. #154

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    I would think that the 3 rope bridges would connect (via rope) to a central suspended platform (whereas right now the last step in each bridge is a part of the platform.) So perhaps creating an hexagon or octogon shaped platform for the center.

    Still love this project and following all the updates
    *Most of my Maps can be seen in full resolution on my blog*

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  5. #155
    Guild Adept AntonioFrade's Avatar
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    Why not, instead of a spiral wooden ladder (that, in my opinion would be quite innestable) do you create a forged iron spiral staircase that connect the platform with the floor level?

  6. #156
    Guild Artisan Jacktannery's Avatar
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    Good advice Anomie - here is the platform.

    Platform.png

    EDIT: & ladder (modified from version by Darkness 2004, dundjinni forums - Dundjinni Mapping Software - Forums: Art Request - Ladders).

    Ladder.png
    Last edited by Jacktannery; 04-28-2013 at 07:21 AM.

  7. #157
    Guild Artisan Jacktannery's Avatar
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    Finished (?) version, exterior & interior maps. I think this map is done.

    Walkways.jpg WalkwaysInt.jpg
    Last edited by Jacktannery; 04-28-2013 at 09:24 AM.

  8. #158
    Guild Artisan Jacktannery's Avatar
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    And here's the exterior view of all the completed sections so far, reduced to 50% of size.

    Obvious things that need to be fixed (in order of easiness to fix) are:

    -seam error between chapel map and nw of w courtyard map
    -there's an error in the seam and shadow between the two front courtyards
    -I need to make a generic forest background for the black areas.
    -my ropebridge should probably go under the main tower in the se rather than just stop in the middle of it.
    -the chapel external view is all wrong; those spikes have to go, and I need to do the shadow.
    -I need to add the main gate and access to the bridge to bring it all together


    I'll start working on the first four issues today.

    Total Castlemap.jpg Total Castlemap2.jpg

    EDIT: minor improvements along seams and a generic forest background with TERRIBLE seams but no matter:

    Total Castlemap.jpg
    Last edited by Jacktannery; 04-28-2013 at 10:42 AM.

  9. #159
    Guild Artisan Jacktannery's Avatar
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    Started reworking the chapel roof. Hopefully these buttresses will look ok once I add shading.

    NEWCathderalRoof.jpg

    EDIT: added a little shading. Will wait until I place it to add the shadows.

    NEWCathderalRoof.jpg
    Last edited by Jacktannery; 04-28-2013 at 03:01 PM.

  10. #160
    Guild Artisan Jacktannery's Avatar
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    I have completed the spire and butress shadows for the chapel. Hopefully these will look good when I put the whole thing together. I used photographs of gothic churches in Barcalona to make these.

    Chapelshadows.jpg

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