Results 1 to 10 of 11

Thread: Mercenary Headquarters

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Wip Mercenary Headquarters

    I'm currently playing in a Pathfinder game run by my brother. In it our characters have become a mercenary band. Our resident spellslinger decided to purchase the old Merchant's Guild hall and re-purpose it into a Merc's HQ. So with that in mind, and the basic outline defined my the GM I set to work making the hall. All the work was done in Illustrator using various tiles and symbols from across the internet.

    First Attempt MercHQ.jpg
    Here is the first draft. Everything, I think, came out fine, but it was too small. So I had went ahead and made the whole building bigger and adding a second floor and basement.

    Second Attempt MercHQv2_final.jpg
    Here is the second draft and close to the final version. I'm not sure what else to add. (I'm waiting to get input from the rest of the group, first.) But, I'd also like to hear what the Guild has to say.

    Resource Credits
    1. Primarily this uses Torstan's--amazing--tiles and symbols pack.
    2. A number of additional textures come from the Genetica Viewer by Spiral Graphics.
    3. Other sources for symbols include OpenClipArt.org and RPGMapShare.com
    Attached Images Attached Images

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •