Cool, Gameprinter! That's awesome. Looking forward to seeing it.
Cool, Gameprinter! That's awesome. Looking forward to seeing it.
Don
My gallery is here
__________________________________________________ _______
"Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]
I would check your NDA and make sure that it's allowable for you to share the map with us first, but if it is it'd be interesting to see.
Congrats
-Rob
I checked my NDA with Dog House Rules - I retain total ownership of artwork and copyright. Since maps are already published, there is nothing that restricts me from posting them here so here they are...
3 maps - Griffin's Nest, Pegasi Nest, and Spider Haunt Valley.
These maps are in color, as that is the format I created them, however, DHR required grayscale maps only, so once I was completed I exported the map and converted it to grayscale. So you're seeing what the product doesn't have - full color versions.
Note also, because the maps were intended to be grayscale, the light grayish ground cover in the maps was deliberate so when converting to grayscale, it could be easily distinguished from the other elements of the map. So if it looks off, know that it was going to go gray so I optimized for the result.
Scales and any other anamolies in the terrain layout, elevations or element placement was completely within the direction of the published adventure, not my own discretion.
Regarding the WW1 Dog Fighting map there is no NDA, so no restrictions.
Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
DrivethruRPG store
Artstation Gallery - Maps and 3D illustrations
beautiful maps GP, I especially like the last one, the overview of the area with the 10' increment... all well done and beautiful colors...
I'd voice a minor concern with the first one... if I knew what it was that was bugging me about that map... I can't really put a finger on it.. I'm not sure if its the altitude numbers that may be throwing me off but there is something... but its probably something that's really nothing... I can be a bit... nitpicky sometimes... a trait I find a bit annoying myself...
keep up the great work and maybe these will bring in more business... the gaming community is rather tight knit so word of mouth can sometimes be the best advertising. I do know a group of gamers there close to peoria... trying to think of the name of that town...it may be joliet... they game at least once a week and as far as I know use mini's .... If you want i'll throw your name out there and see if they may want something in the way of battlemaps...
Del
I mentioned above that I was working on a WW1 trench war battlefield for a dogfighting minatures game, well not quite finished, but the terrain is complete. I have add some tiny soldiers of German and Allied colors, some horses, carriages and cassons, no artillery (would be off map on either side), maybe a Model T ambulance, machine gun nests, a couple dead bodies, and a dead horse.
Oh the little round spots are supposed to be craters from artillery.
I've yet to add the grid and some cloud cover - after the ground is finished...
Note: at full scale the map is 36" x 48", 1 hex = 3" at 50'. This means a normal sized human is 1/10th of an inch in size. Barely of detail beyond helmet and body positions in appropriate color.
WIP so far.
Last edited by Gamerprinter; 03-18-2008 at 03:21 AM. Reason: mention of craters
Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
DrivethruRPG store
Artstation Gallery - Maps and 3D illustrations
Really nice GP, but one comment: If there are craters in the ground and artillery is implied (although not visible on the map), wouldn't there be some artillery damage to the walls at either side of the battlefield? Some gaps, knocked-over sections, etc? Maye some char as well?
I'd also suggest adding an overlayed bumpmap crater later like this one I doodled up using your source image as a guide (hand drawn white fuzzy blob with black fuzzy blob in middle, apply pixel spread filter, then displace map with a noise layer)
Here is that turned into a bumpmap applied to a 50%grey base layer then set to overlay:
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com