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Thread: My first map, WIP

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  1. #1
    Guild Member DanChops's Avatar
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    10 hills bump.jpg
    Okay, so here are the hills. I simply skipped over the color gradient step in Rob's mountain instructions, and added two bump map layers on top, similar to the layer Rob has on top of his grass layer earlier in the tutorial. One layer was bump mapped to a turbulent cloud layer, the other to a non turbulent (peaceful? calm?) cloud layer.

    I think this approach has potential, although I'm anxious to see what it looks like once I get a colored mountain layer on top. I'm particularly happy with the bit of a rift valley feel in the central-west, the southern island, and eastern of the two lakes in the middle (I think that may be the remnants of a monster long-dead volcano.)

    I also think I ended up with hills to form the foundation of rain shielding mountains most places that I would need them in order for my deserts to make sense.

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    Guild Member DanChops's Avatar
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    11 Peaks Sketch.jpg
    Before starting with the peaks I figure I should sketch in where I want them to be. I started by applying the hills mask to a new layer, and selecting the area where the hills were. Then I shrunk the selection by about 30 pixels, and then adjusted the area to taste.

    12 Tectonics Peaks Sketch.jpg
    For reference, here is the sketch of the peaks along with the tectonic plates sketch from before

  3. #3
    Guild Member DanChops's Avatar
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    I liked the idea from my previous map of having two different colors of mountains - brown for deserty/sandstone type mountains and gray for really really tall granite type mountains. Here are the brown mountains.

    Brown Mountains.jpg

    I'm quite happy with how these mountains turned out. I followed Rob's basic outline, with the following alterations:
    • I rendered low detail, medium size clouds directly on to the color layer. This created a bit of variety within the mountain range between the lighter and darker patches.
    • For texture, I added a bump layer to which I applied a bump map with the Peak Noise layer (the middle of the original peak three layer sandwich) as the base of the map. I then duplicated this layer. This really made the range "pop" as it were.
    • Of course, I fiddled with the colors a fair amount.
    • I added a "Brown Peak" mask to all five layers involved (the color layer, the two height map layers, and the two texture map layers) and applied a 50 pixel Gaussian blur to each mask.

    All in all, I'm pleased with how this looks. While the texture layers prevented it from appearing that there is one large mountain (like in Rob's tutorial) I think the scale of this map fits the multitude of smaller peaks look better. I'm also happy with how the mountains blended in with the surrounding landscape, although a lot of that may be due to the similarity in colors shared by the brown mountains and the desert layer. I'm anxious to see how it looks with the gray mountains, but I'm afraid that's going to have to wait until tomorrow.

  4. #4

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    That look great Dan! mush more in line with the "word scale" you are aiming for, rather than the "regional" that I initially was targeting in the tutorial.

    I'd also suggest copying the land mask and using that to clip where the mountains look like they overlap the water.

    -Rob A>

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    Guild Member DanChops's Avatar
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    Quote Originally Posted by RobA View Post
    I'd also suggest copying the land mask and using that to clip where the mountains look like they overlap the water.
    Great idea. That cleaned things up quite a bit - especially in the red sea coasts. Is there a way to have two masks applied to the same layer?

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    Quote Originally Posted by DanChops View Post
    Great idea. That cleaned things up quite a bit - especially in the red sea coasts. Is there a way to have two masks applied to the same layer?
    No, unfortunately. You either have to apply the first (destructively) then create the second mask, save the two masks as channels, combine them manually, then apply them as a mask. Not destructive, but more work, as you have to manage the channels manually.

    -Rob A>

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    Guild Member DanChops's Avatar
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    Here is the map with the granite mountains done.

    14 Gray Mountains.jpg

    Again, I'm happy with how this two-track approach to the mountains (a hills step followed by a peaks step) helps the elevation blend in with the lowlands. I think it looks a wee bit odd in the area where the gray mountains meet the yellow lowlands on the east. I'm going to have to rethink my palette there, I think.

    Beyond that though, I'm pretty happy with how it's turning out so far.

  8. #8
    Guild Member DanChops's Avatar
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    Okay, so today I've been tweaking the granite mountains. I wanted to to create the appearance that the areas outlined in white were higher than the surrounding granite peaks.

    15 Snow Peak Sketch.jpg

    And this is what I came up with.

    16 Snow Peak.jpg

    Compare with before the change.

    14 Gray Mountains.jpg

    Basically, I duplicated what I did with the hills layer - I created the height map and did a few bump map layers based on that, but didn't add a color layer. The effect is subtle, but I think it does what I wanted it to do - creates the illusion that those areas are a bit higher than the rest of the mountains.

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