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Thread: [Region 1][Map 20][Town 01] Tirylus

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  1. #1
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    Quote Originally Posted by ravells View Post
    The only thing that doesn't quite work for me at the moment (although you're probably in the process of dealing with it) is the uniformity of the paving. The texture itself is beautiful, but I think there's too much of it. It looks to me as if the entire area below the city was paved first and then the city built on top. Is there any way in which you could break up the paving, maybe with more green areas, suggestions of kerbs on roads...unpaved / muddy areas...anything to disrupt the uniformity?

    Ravs
    I'd add to this that it looks like the bottom of the river is paved with the same texture, which looks odd to me. Unless this is an aqueduct, then I guess that might be expected? But otherwise it looks too regular to be random river rock.

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    Community Leader Torq's Avatar
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    Quote Originally Posted by Karro View Post
    I'd add to this that it looks like the bottom of the river is paved with the same texture, which looks odd to me. Unless this is an aqueduct, then I guess that might be expected? But otherwise it looks too regular to be random river rock.
    Yes, the river is canalised (if thats a word) and paved with the same stone.

    Torq
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    Community Leader Facebook Connected torstan's Avatar
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    Hmmm, not sure I buy that. If they were going to go to all the effort of paving the river they would surely make it a regular width - whereas this river looks to be much more organic in shape. Also, there's currently a brick wall at the end of the river at all three ends where it leaves the map. Not sure that's intentional

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    Quote Originally Posted by Torq View Post
    Yes, the river is canalised (if thats a word) and paved with the same stone.

    Torq
    Well... I guess consider my comment retracted then.

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    Community Leader Torq's Avatar
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    Great crits and comments guys, thanks. Most of it is on my to do list, but my problem is time this month.

    To DO:

    Add realism to fields
    Shadows for the bridges
    Get rid of the paved anomalies at the river ends (which were not deliberate)
    Imptoved Roof Textures
    Finish roofing the city
    Break up the cobblestones some more
    Labels
    Additional single features

    I'm going to get as much done as possible within the time allowed, but might have to carry on after the competition is finished.

    Torq
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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Torq View Post
    Great crits and comments guys, thanks. Most of it is on my to do list, but my problem is time this month.

    To DO:

    Add realism to fields
    Shadows for the bridges
    Get rid of the paved anomalies at the river ends (which were not deliberate)
    Imptoved Roof Textures
    Finish roofing the city
    Break up the cobblestones some more
    Labels
    Additional single features

    I'm going to get as much done as possible within the time allowed, but might have to carry on after the competition is finished.

    Torq
    Just make sure on your final that you can get us a nice hi-res version. This is a beautiful city, and I for one would like to chunk this into Maptool and have a nice little goblin/orc/whatever city siege battle...


    Joe
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    Community Leader Torq's Avatar
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    Joe

    I would love nothing more than to have this map used for that purpose. As long as you promise to post a screenshot or two. My concern is that I have kept enough res in the bank. I'm using Gimp at 2144x2144 for the original but only 72dpi. I hope thats enough.

    Torq
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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Torq View Post
    Joe

    I would love nothing more than to have this map used for that purpose. As long as you promise to post a screenshot or two. My concern is that I have kept enough res in the bank. I'm using Gimp at 2144x2144 for the original but only 72dpi. I hope thats enough.

    Torq


    Understood. I did not see a scale yet, but I expect it's probably to small as is to really be a "perfect" VTT map. RPMiller, Dorpond, or Torstan would be able to share more, but I think the suggestion is 5 foot =50 px at a minimum, with 100, 150 or even 200 px per 5 foot being the best.

    In any event, the map is a great piece of art no matter how you look at it and even if it can't be used very well for VTT, it makes a great player handout of a generic city. hmmm you might just have to get my vote for this months challenge again. argh!!!! there are SOOOO many awesome maps. It will be really hard to choose my pick for this month...

    Joe
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Karro View Post
    I'd add to this that it looks like the bottom of the river is paved with the same texture, which looks odd to me. Unless this is an aqueduct, then I guess that might be expected? But otherwise it looks too regular to be random river rock.
    I actually rather like that look, other than the blocked section on each end which does not look quite right for some reason(though it's not that bad).

    Torq, I love the trees you added between the two versions. It really helps to make the whole thing pop.


    On the down side, you have shadows for all your trees and buildings, but you bridges are flat on the water. Should be a quick fix though.

    Also, even though the farmland background looks better blown up in size, I really don't think it goes with this map. The reason why at that they are all blurry while your city building lines are super sharp and clear. To me it just tends to stick out rather than blend into the background as I would expect. Again, based on scale, the fields should be fairly well visible at this altitude, especially when contrasted with the buildings and trees directly over top of some of them.

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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