ya I saw it, now I got like a gang load of textures/tiles and stuff I want to use, what's the quickest way to convert???? I know you said you could create a script but this is like alot of textures....
@heathen - No problem... under gimp 2.4 it is under the "toolbox dialog" File->Preferences. Under gimp 2.6 it is in the main window under Edit->Preferences.
@jfrazierjr - See Here
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
ya I saw it, now I got like a gang load of textures/tiles and stuff I want to use, what's the quickest way to convert???? I know you said you could create a script but this is like alot of textures....
I'll tell you - here is how I use my textures (all png files). I don't import them all, cause gimp has no decent way to group them into folders, etc. There is a python brush manager I use and I have been tempted to extend it to also be a pattern manager, but find the following workflow is more convenient for me...
I have gimp open, and I'm working on a drawing. I also keep faststone image viewer running, sitting in my textures root directory. All my textures are ordered in a directory like this:
-BASIC (contains textures I use often)
-MANMADE
--BRICK
--MARBLE
--METAL
--SEWER
--STONE
--TILES
--WOOD
-NATURAL
--DIRT
--GRASS
--STONE
--VEGETATION
--COVER
--WATER
--WINTER
-TERRAIN (larger scale, the others are all battlemap scale)
-PHOTOREALISTIC (photos I have taken/rendered that usually aren't seamless tiles yet)
I just copy (ctrl-C) from the faststone image browser (preview window, not the thumbnail list!) and then go into gimp and paste (ctrl-v) then cut (ctrl-x). This leave me with the pattern in the gimp clipboard and I can just use it as a fill.
If I want it as a pattern for a while, after this I just Edit->Paste as->New Pattern.
-Rob A>
Last edited by RobA; 10-14-2008 at 06:02 PM. Reason: Added link to the brush manager
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
I didn't realise you could fill using the clipboard, this makes things so much easier, glad I checked this thread now, thanks for asking the question heathan!
ok so now I'm workin' on a dungeon map using the script I have and all my new found little textures. So I want to make the map fairly realistic are there any sites that you guys can suggest to me to look at when creating a realistic dungeon???
Behold my Mighty +5 Axiomatic Flame Burst Cudgel of Repping!
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
No answer yet, so I'll post one up..... What do you mean by "realistic dungeon"? Photo-realistic, or "real life" realistic?
If the former, try the dundjinni forums for objects. If the latter, I don't know 'cause I've never seen a real dungeon
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
well what I mean is realistic as in developing an ecology and how to pick where traps go etc. For my next adventure I plan on using a school of magic, probably 2 story building with various stuff. Last time I made the maps PCs complained that they didn't "fit" right, but the map was awesome. So in that sense I'm glad I'm doin' better on the maps.
If anyone has a map of a "school" of magic I'd love to ninja it from you, lol.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.