Here are a few of the floors. Comments? Suggestions? What works what doesn't?
Hey everyone,
This post is just a starter to toss out some of my ideas and begin brain storming on a map I'm going to be working on soon: A clocktower. This map in particular will be the end of a year + campaign, so I'm looking to make it pretty epic. Here is the idea so far:
The clocktower is a massive 10 floor, 150+ft structure of clockwork engineering (think the palace of westminster), bent to the deranged plans of the Clockmaster (working name). When the players adventure inside to stop the Clockmaster from completing the machine, they discover the building operational but half constructed ( think deathstar two). Inside the clocktower is a whirling death machine, or exploding steam pipes, massive crushing cogs and spring-loaded mechanics.
Any thoughts on conveying some of these ideas? I'm looking for ideas on what makes a clocktower an interesting place to adventure, and what can be dangerous about it (shifting floors, swinging pendulums, etc). Finally any ideas for artistic direction whould be great appreciated too (including textures, examples, etc). Thanks!
Last edited by Redstar; 11-03-2008 at 11:36 AM.
Here are a few of the floors. Comments? Suggestions? What works what doesn't?
Have a look for a book called 'The Affinity Bridge' if you like steam-punk, it'll gve you a lot of ideas. I really like the cogs and the dark feel of the maps. More piping / ducting perhaps and brass guages to give it that steam punky goodness!
In the last few weeks I took a tour up an old Abbey tower where you could sit behind the clock face and go into the belfry. If any pics of these would be interesting then I can post. They are not top down of course but might provide some extra flavor. Clanging bells going off at random might have some dangerous consequences.
The thing that always bothers me about steam punk, and I guess is the whole point of it, is that all the cogs never seem to have any function. I always thought that the idea is to use antiquated tech to do a modern job. All the steam punk I ever see is overly complex brass cogs stuck on things. It should be easier in art to do something better than the models of stuff that boing boing keeps showing.
Last edited by Redrobes; 11-14-2008 at 10:28 AM.
Some more... got a few more bells and the carillon but thats pretty much flushed me out of steam punk.
Tell a lie, I had a 3D scene of gears too.
Oh yeah, and dont forget http://www.cgtextures.com/ too. Manmade -> meters, Metals -> brass and Manmade -> heavy machines all look like a treasure trove to me.
Last edited by Redrobes; 11-14-2008 at 10:53 AM.
Looks Nice!
-Rob A>
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Very neat stuff RedStar...
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Updated (1 of 2)
*Rubs head* Thanks!
Redrobes: the picture with the silhouettes in front of the clock face inspired the last one
Last edited by Redstar; 11-14-2008 at 04:07 PM.