Really like the sub-water features. Any technique tips you will share?
A long time back I was trying to get a good way to make some underwater features but never got any great ideas...
-Rob A>
Really like the sub-water features. Any technique tips you will share?
A long time back I was trying to get a good way to make some underwater features but never got any great ideas...
-Rob A>
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That looks really cool. Are the bathymetric (underwater elevations) mountains from pictures that were then grayscaled or are they beveled like the shelf? The ocean floor is as much of an interest to me as the rest of the world but most don't seem to like me doing it, they say it's distracting. I do it anyway and I'm glad to see you doing it too Good stuff, man.
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Craters!
Seriously, i got some good craters from the moon and mars, and played with them a bit. First I started with overlaying a fullsize texture map of Mars, stretched it out so the icecaps didn't show, played with the transparency so the clouds still showed through from the original layer underneath. Next layer was a texturemap I found of clouds to wrap around a globe (for rendering Earth), select range and deleted the black so I just had clouds, I forget what I did to that layer for lighting, I'll check later (the wife is yelling at me saying we need to go for dinner, heh).
Then I grabbed the neatest looking crater for the big one in the middle of the continent. I actually reused that one for the deapsea trenches as well, with judicious resizing, distorting, erasing, changing transparency, editing curves, and overlay.
Same with the other features, just grabbed what was neat, adjusted so the colour would fit, desaturated when necessary, and used Overlay.
Fun!
Oh, and almost forgot, I used a similar bevel to the Shelf layer on the earth-clouds layer, but no others.
Yeah, the underwater features here looks really awesome. The above-surface map looks good, too, mind but that's some great underwater topography (bathymetry, I guess )
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