Love those side-view maps! Very nice maps. Love the whole style of them. +1!
Oh I didn't check everything all the time. But if something was really being used a lot in an area, I'd run occasional checks
Plus it set up things like "What do you mean the rope gave way, we checked it" "Yes, it was fine. On closer inspection you see it was cut.." "Uh oh.."
Last edited by Coyotemax; 08-14-2009 at 02:34 AM.
My finished maps
"...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."
Love those side-view maps! Very nice maps. Love the whole style of them. +1!
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Then hopefully today's post will please.
Crossposted from my blog
This is the first time I’ve done a full dungeon using only a side-view map. I love side-view maps partially because they remind me of the old days of D&D – you don’t see a lot of these maps in modern modules. However, normally you take the side view map and use it to illustrate how the top view maps link together. In this case, I didn’t even bother with a standard top view at all. Everything you need is nicely shown on the side view.
Dyson's Dodecahedron
an RPG blog, with a few maps
Pretty much all my maps are drawn by hand - ink on paper - and then scanned and contrast-enhanced
Wonderful!
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Very nice! It makes me want to try my own hand at it.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I like the line textures you use for shading. It reminds me of an old Runequest map for "Snakepipe Hallow" that was very twisty and had a lot of cutaways and side-view details for complex intersections. The ink-work on it is very similar in style to yours.
@Mr. Greengoat -
Since you like it, here's a similar hatch fill I made a while back...
http://www.cartographersguild.com/showthread.php?t=3746
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
RobA - that's a pretty sweet hatching effect. Almost makes me consider doing this by computer instead of by hand.
- - -
This week we have Fort Tenras, an abandoned fort I used for a side-quest in a recent game.
More details are on my blog.
Dyson's Dodecahedron
an RPG blog, with a few maps
Pretty much all my maps are drawn by hand - ink on paper - and then scanned and contrast-enhanced
The latest is up at my blog - a set of secret tunnels and old passages and basements attached to the sewers. This is actually my re-imagining of the layout and environment of a game I played in. More details are available of course at my blog.
Dyson's Dodecahedron
an RPG blog, with a few maps
Pretty much all my maps are drawn by hand - ink on paper - and then scanned and contrast-enhanced