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Thread: P3 Assault on Nightwyrn Fortress Encounter Maps

  1. #31
    Guild Artisan Jacktannery's Avatar
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    D3 and D4 finished - I am extremely proud of my secret doorway - it's just about possible to guess that there is something a bit fishy about the wall in the first map, and with closer examination of the map you can tell it must be a fake wall.

    D4.jpg D3.jpg

  2. #32
    Community Leader jfrazierjr's Avatar
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    I think the flames are a bit too blow out(like overexposed on a picture), but other than that, very nice work. Not really sure how to suggest changes though... Personally, I prefer the ones with a bit more yellow and less orange/dark.
    My Finished Maps
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  3. #33

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    I agree with Jfraz, the colors on the map on the right do look a bit over-exposed. I like the map on the left though.

    Cheers,
    -Arsheesh

  4. #34
    Guild Artisan Jacktannery's Avatar
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    Thanks for the advice - I'll change it around.

  5. #35
    Guild Artisan Jacktannery's Avatar
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    Question - I am working on D5 at the moment - the throne of the fire-thing lord person. I used Supercaptain's 'Alter of Fire Death' as the base of the throne, then added a blue border with dragons and put an odd glass-bottomed throne on top of it. I haven't quite finished the columns yet (actually I'd appreciate any advice regarding column shadows now)- but:

    Is this map completely over the top in a bad way? Do I need to stop right now before it gets worse?

    D5.jpg

  6. #36
    Community Leader jfrazierjr's Avatar
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    Well.. if your asking the question, you probably already know the answer. I have to say that I would not use that throne in this scene. you have one object using force perspective and none of the others do. Sooo.. IMO, it's to busy...
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  7. #37
    Guild Artisan Jacktannery's Avatar
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    Thanks jfrazier - I'll think about changing the throne out - but if the throne's perspective is the only thing that looks obviously wrong on the map, then I count it as an overall success. For the moment I am just completing the rest of the lighting on the rest of the map, and I changed the 'gas' colours in V4 to try and make it look more like the blue/purple of a gas flame.

    D4.jpg D5.jpg

  8. #38
    Guild Artisan Jacktannery's Avatar
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    Working on the next one now: this is going to be a long staircase. Nice to have a change of shape. Early stages yet. I will be making my own staircase for this map. I will also be changing the tile background. I want to use muted colour (greys) but perhaps greyscale is too stark.

    Jfrazier will be thrilled to note that I part-reversed the wall texture in the N-S bits; but in fact this wall texture was a bad choice because its repetitions are very obvious at the moment. That will likely change when the wall-sconces and lighting are added so I'm not too worried.

    Z2.jpg

    EDIT: First proper WIP. I'm not sure what I think yet. I found it a lot more difficult to make those stairs than I had though I would.

    Z2.jpg
    Last edited by Jacktannery; 05-25-2012 at 05:46 PM.

  9. #39
    Community Leader Bogie's Avatar
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    The fire lord maps are excellent. I also like them better once you toned them down a bit.

    First time I've seen anyone use the gargoyles I took pictures of, and I'm using them in a map I'm working on right now as well. ( is it random chance or great minds think alike? )

    Keep up the great work!

  10. #40
    Guild Artisan Jacktannery's Avatar
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    ...great minds think alike?

    Well you posted them up here only a few weeks ago. As soon as I saw them, I knew I really wanted to use them somewhere. Excellent photos Bogie. Also those frog statues you uploaded - I had just completed a map that called for frog statues, but I had to replace them with hounds instead. If only I had waited! Now I have to use that frog statue elsewhere.

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