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Thread: World Map WIP in GIMP

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    Quote Originally Posted by Jykke View Post
    What I would like to see on this map, is an outer glow that isn't just pure white. Maybe starting from sand color and then transferring to light blue, and eventually darker blue. Try playing around with different kind of settings and maybe the results will give extra looks to your map. (There must be some tutorials that deal with gradient glows).
    The easiest way for just a few colours is to start with the "outside" colour (dark blue in this case) and stroke the outline with a large soft brush. Then scale the brush down and stroke again with the next colour (light blue) then shrink the brush again and stoke one more time with the "inside" colour (tan).

    All on a layer under the land, of course

    -Rob A>

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    Quote Originally Posted by Jykke View Post
    What I would like to see on this map, is an outer glow that isn't just pure white. Maybe starting from sand color and then transferring to light blue, and eventually darker blue. Try playing around with different kind of settings and maybe the results will give extra looks to your map. (There must be some tutorials that deal with gradient glows).
    Yeah, I'm not entirely satisfied with the seas/oceans/shores. As I pointed out, it uses RobA's original regional map tutorial, and I've since learned there are some minor relating to the displace map technique he used there when we're working with a whole world map. Color-wise, I'll probably be making some changes at some point as well. But, for now, this is lower on my priority list; I'm more concerned right now with getting mountains done right, and from there I'll be experimenting with forests. Hopefully I'll have mountains up sometime within the next three or four weeks. (Yeah... it'll probably take me that long.)

    Quote Originally Posted by jfrazierjr View Post
    At the scale you are working in, some of my first few attempts at overhead mountain fields would probably look pretty good. Once you get into it, get up with me if you want to try those and run into trouble.
    Yeah, I've been developing, or trying to develop, a style along the lines of the mountains we were throwing around... what... almost a year ago, now. Hopefully, the way I've adapted the style will work for a world-map at this scale.

    I wrote myself a work-flow document with all the steps in a word file to kind of help me keep a consistent style. I'm probably a third of the way through the mountain design process right now; I've got mountains laid out as to where they'll be, but they don't look like mountains yet. I'll hopefully be taking advantage of the smudge script RobA wrote a couple weeks ago...

    Quote Originally Posted by RobA View Post
    The easiest way for just a few colours is to start with the "outside" colour (dark blue in this case) and stroke the outline with a large soft brush. Then scale the brush down and stroke again with the next colour (light blue) then shrink the brush again and stoke one more time with the "inside" colour (tan).

    All on a layer under the land, of course

    -Rob A>
    Nice tip.
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    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

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