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  1. #1
    Publisher Facebook Connected bartmoss's Avatar
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    Quote Originally Posted by alaskanflyboy View Post
    Your mapping would also depend on how you handle FTL travel. Is it like Star Trek and Star Wars where you just warp from wherever you are, or are there nodes like in Wing Commander and Babylon 5? Another thought to go with the idea suggested by Ryan K, perhaps have distances from the standard plane of reference depicted by two separate colors to show how far up or down from the plane they are. You could go further by adjusting the shade. I don't know how well it would look once done though.
    There are a few ways to show z-axis: Size of icon, "distance bars", shade/color... as a colorblind person, I find the later unfortunate; besides this I think I find it more intuitive to represent the spectral class by color. I have not yet decided how to handle smaller, regional maps - For the "overview" maps, any easy solution will do, and in fact I might forego it altogether, especially if I do not have states that overlap each other on the Z axis. (I should have those, though, just for the sake of originality. Hmmm! Thanks for giving me that idea, but damn you for making my life more complicated! - Just kidding

    For FTL, I want a limited distance option. I have not QUITE decided on what pseudoscientific reason I use for it, nor on the exact distance - if I limit it too much, my technology will not be able to support a galactic society; but if I am too generous the limitations become meaningless. So this is still a proböem. Speed will be severely limited, though - crossing the Empire the long way will take 1.5 to 2 years.

    I should probably add to this that I have so far mapped out a timeline from present day to ~6457 CE, so it does cover a range of technologies, and some eras will have vastly superior FTL drives to others, which will change the political landscape a great deal.

    Yeah, I like to bite off more than I can chew.
    Last edited by bartmoss; 07-05-2009 at 12:58 PM. Reason: spelling

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    Guild Artisan töff's Avatar
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    Quote Originally Posted by bartmoss View Post
    However, the scales involved just make it incredibly difficult to map any kind of details.
    Amen to that. I face the same concern in mapping The LATTICE, and it stymied several false-start attempts for me. I think the only practical solution is to create a zoomable/searchable map. I was wondering about doing it in Flash. Alas, I can't even think about taking that on right now, due to so many other projects (At least I'm not bored!)

    I dig your MW map so far!

    It does make me wonder, though, when you say humans have "explored" a quarter of the Milky Way. Perhaps you meant to say "occupied" or "claimed in the name of [whatever civil body]." Actually, much more than a quarter (but not all, I grant you) is "explorable" just from telescopes at Earth. Most other maps here would require someone visiting the terrain and taking surveys from localities. Mapping the Milky Way is a unique situation in that we don't have to "go there" to map vast stretches of it; we can survey it from right here, except the bits beyond obscurities like the Core or dark nebulae. But (as you obviously know) we already have maps of the Milky Way -- without having travelled beyond the Moon. I've always dug the ones of the local arms.

    Someone else raised the point about real vs. fictional stars. If you use even one fictional star, you've set yourself in an "alternate reality" of sorts. Whether you address it directly or not, I think you've got a binary choice in front of you: all fictional (even with some real stars) or all real (which would be an immense research burden).

    I look forward to following this thread.

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    Administrator Redrobes's Avatar
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    Quote Originally Posted by töff View Post
    Amen to that. I face the same concern in mapping The LATTICE, and it stymied several false-start attempts for me. I think the only practical solution is to create a zoomable/searchable map. I was wondering about doing it in Flash. Alas, I can't even think about taking that on right now, due to so many other projects (At least I'm not bored!)
    I did this in ViewingDale a while ago which shows what your talking about and perhaps why its really not a viable option. Basically at some point you have to give up on real scale and go for an iconic representation.

    http://www.cartographersguild.com/showthread.php?t=4567

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    Publisher Facebook Connected bartmoss's Avatar
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    Quote Originally Posted by töff View Post
    Amen to that. I face the same concern in mapping The LATTICE, and it stymied several false-start attempts for me. I think the only practical solution is to create a zoomable/searchable map. I was wondering about doing it in Flash. Alas, I can't even think about taking that on right now, due to so many other projects (At least I'm not bored!)
    Right. Interactive maps would be one solution, but they are quite unfriendly in that they require a computer. They're also a whole other matter of complexity, and an entire different, hm, artistic style, so to speak. It's just not realistic for me to create an interactive 3d map.

    Quote Originally Posted by töff View Post
    I dig your MW map so far!
    Thanks.

    Quote Originally Posted by töff View Post
    It does make me wonder, though, when you say humans have "explored" a quarter of the Milky Way. Perhaps you meant to say "occupied" or "claimed in the name of [whatever civil body]." Actually, much more than a quarter (but not all, I grant you) is "explorable" just from telescopes at Earth. Most other maps here would require someone visiting the terrain and taking surveys from localities. Mapping the Milky Way is a unique situation in that we don't have to "go there" to map vast stretches of it; we can survey it from right here, except the bits beyond obscurities like the Core or dark nebulae. But (as you obviously know) we already have maps of the Milky Way -- without having travelled beyond the Moon. I've always dug the ones of the local arms.
    You're right, of course, that definitions matter here. By explored I mean "visited some star systems in the vicinity". So I'd consider a region "explored" if a human visited some interesting star system within a couple of tens of light years. This would be about one interesting system in 150 others. Most systems would probably only explored remotely and automatically.

    When I did the original calculations (I deviated a bit from them) I assumed the Empire had about 1100 "useful" systems (colonies, outposts etc)... so that would make one hundred sixty five THOUSAND solar systems in the Empire alone. (This further undermines the notion of "Borders" - how do you police such territories?)

    I'm assuming that exponential exploration and colonization speeds would allow us to travel quite far quite quickly, but to be honest I have not modelled it accurately. Robotic exploration would still augment human exploration, especially since I do assume the development of human-equivalent AI. Furthermore the "quarter of the Milky Way" figure is easily opened up to interpretation.



    Quote Originally Posted by töff View Post
    Someone else raised the point about real vs. fictional stars. If you use even one fictional star, you've set yourself in an "alternate reality" of sorts. Whether you address it directly or not, I think you've got a binary choice in front of you: all fictional (even with some real stars) or all real (which would be an immense research burden).
    I wonder how much data on the galaxy's stars we even have. I am guessing that we tried to pinpoint every star within X light years; would I know where the data is? No. Then try to process it... nah. Too much hassle for no real benefit! I'd much rather stick to large-scale interstellar features and famous / prominent stars etc.

    As aside; one fringe benefit of researching for such projects is that you learn a lot. For example, I read that the thickness of the Milky Way is about 1000light years where we are. So this actually sets an upper limit on our z-Axis, and is quite relevant for a setting of galactic scale: You can't expand "up" and "down" indefinitely.

    I don't mind working with "alternate universes". I subtitled this setting "History of a Future". In fact all the fictional worlds I create are officially alternate universes of each other, and two of them include knowledge on travelling between alternate worlds. The multiverse is my meta-setting.

    As I said... I like to take on more than I can handle.

    Quote Originally Posted by töff View Post
    I look forward to following this thread.
    Thanks! I hope to continue work on the map soon, but I really need a tablet for it first. If you're really bored, feel free to take a glance at my timeline:

    http://files.pandemonium.de/Voyagers...rs-history.pdf

    Words of warning: It's long (23 pages including notes), it has many gaps, it is spoilery and probably waaaay too longwinded.



    (Note, just to avoid misunderstandings any future reader may have: The timeline file is NOT released under any kind of open license, it remains strictly copyrighted at this point.)

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    Guild Artisan töff's Avatar
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    pinpoint every star within X light years; would I know where the data is? No. Then try to process it... nah.
    Sorry, I didn't mean in terms of your map. I was kinda assuming you were doing this as part of a storyworld.

    ... a-a-a-and ... there's the storyworld

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    Guild Journeyer Facebook Connected zhar2's Avatar
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    Not much to say besides that i love how you are drawing political borders in that last pic, i like the spherical ealism extending from important stars & not a line.

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    Publisher Facebook Connected bartmoss's Avatar
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    Quote Originally Posted by töff View Post
    Sorry, I didn't mean in terms of your map. I was kinda assuming you were doing this as part of a storyworld.

    ... a-a-a-and ... there's the storyworld
    Of course. But then, if there was none, the map becomes the entirety of the storyworld, and hence the two are interchangable.

  8. #8
    Guild Expert Greason Wolfe's Avatar
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    Quote Originally Posted by bartmoss View Post
    <snip>
    I wonder how much data on the galaxy's stars we even have. I am guessing that we tried to pinpoint every star within X light years; would I know where the data is? No. Then try to process it... nah. Too much hassle for no real benefit! I'd much rather stick to large-scale interstellar features and famous / prominent stars etc.

    As aside; one fringe benefit of researching for such projects is that you learn a lot. For example, I read that the thickness of the Milky Way is about 1000light years where we are. So this actually sets an upper limit on our z-Axis, and is quite relevant for a setting of galactic scale: You can't expand "up" and "down" indefinitely.
    Well, with that 1000 ly limit, you might take a look at NBOS. I don't remember if it is available for free or not, but they have a zip file of Kepner Data sets (in .csv format), one of which lists stars up to 1000 ly away. And, as I mentioned before, there is always the ISDB (I linked to it in a previous post) that has some really good information on "star systems" though I don't know if that data extends to the 1000 ly mark. Still might be worth a look though, especially for the other information available from the site.

    GW

    Edit : Ah yes, the data sets are still available if you go to Resources (from the home page) and then select the Astrosynthesis category/group. The data sets are located on the second page and are a 3.28 meg download. You should be able to import this data into a spreadsheat (based on coma separations) and then sort as needed based on a number of categories. Could save you a lot of time in all of this. Direct Link : http://www.nbos.com/nox/index.php?action=1001&id=4
    Last edited by Greason Wolfe; 07-05-2009 at 11:44 PM. Reason: Data Linking
    GW

    One's worth is not measured by stature, alone. By heart and honor is One's true value weighed.

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    Quote Originally Posted by bartmoss View Post
    There are a few ways to show z-axis: Size of icon, "distance bars"
    I have been messing around with a d6/Traveller type hybrid, and really enjoyed looking at your notes and map drafts. It's all well thought out- you have a lot more patience than I do! I had thought about using "actual" star maps, but I'm back to my CC3 Traveller-type hex maps, in part to preserve the feel of that game.

    Anyway, I had thought that varying icon size or icons would be an inelegant, but very easy way to go. So, for example, in the old-style traveller sector map, the system icon would be very large to indicate the top of the Z axis, while systems near the "bottom" of your 1000 LY would be the smallest visible size. In the old traveller maps there isn't much information on the system icon itself other than water/no water, which could be done with color or, as I think I will do in my setting, by dispensing with water as a common refueling agent.

    This is a very interesting project and I look forward to watching it...

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