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Thread: Mapping a world: Start with regions, or start with the world?

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  1. #1
    Guild Novice
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    Not to be mean or anything but its Newb not Noob... the world noob was meant to insult newbs or newbies that first start playing the game... so unless you want to insult yourself go for it..

    But back to the topic I am not the best map maker in the carthograhy guild by far but here is a little tibbit of what I would do. Since I don't know if the map is an actual universe or not I broke it down into two.

    Universe
    If it is a universe you are playing in then that is far more easier because you can map out the world using the natural transition that the game provides. for example every galaxy has its own map.. then each planet will have its own map and then you can map out and lastly the known universe.

    World
    If your playing on one world then people that have posted before me have given you a great answer
    Last edited by Stormhawk; 12-18-2011 at 01:55 PM.

  2. #2
    Guild Novice Kromey's Avatar
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    First of all, thank you all for your input -- it's all really useful! And thank you RobA for putting this thread where it belongs.


    Quote Originally Posted by Stormhawk View Post
    Not to be mean or anything but its Newb not Noob... the world noob was meant to insult newbs or newbies that first start playing the game... so unless you want to insult yourself go for it..
    That's actually exactly what my intent was -- a little bit of self-deprecating humor.


    Given that this is my first attempt at mapping out a world, for my own sanity's sake I think I will ignore projections for now, and just map as if the globe were in fact a flat sheet, which works well given where all the major trade routes and hubs lie, making almost all travel confined to that one flat "projection".

    Really good point about fantasy maps not necessarily having to be hyper-accurate like modern maps. They just need to be close enough to give my players a good idea of what's where, and allow me to give more-or-less consistent travel distances as they sail around.

    So, given that, my first map will be the continent-sized archipelago they are currently island-hopping about, and then a few of the more noteworthy islands will get their own blown-up maps. I'll follow that up with a world map, and produce regional maps from that as needed.

    I've gotten a decent start on the first region already, although the tutorial I was following evidently doesn't produce much effect at all on the coastlines when dealing with a large archipelago-like region -- looks like it would produce really nice coastlines on large land masses, but a lot of smaller ones results in almost no effect whatsoever. Still, I'm happy with what little progress I have made so far, and should have something to show off in the WIP forum in the next few days.

  3. #3

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    Quote Originally Posted by Kromey View Post
    ... And thank you RobA for putting this thread where it belongs.
    No probs, that's why I'm here! Also your response was caught in our overly aggressive spam moderation queue (it relaxes as you get more posts) which I also took care of.

    -Rob A>

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