Results 1 to 10 of 17

Thread: Kingdom of Gallend

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post

    Rob A: Yeah my laptop has Vista and 3GB of RAM on it. I'll try tweaking the caching and page files and all that. It's fine for maybe an hour or so, then it will just start taking longer and longer to do simple things like moving a selection or changing the blend mode. At that point I have to reboot the computer to get it running good again.

    torstan: I blended the colors of the forest better. Taking that dark border off made it flow better.

    Volsung: Not exactly sure how I did the road fade thing. I think when I stroked the path with the paintbrush, I had checked on the mimic brush dynamics (or whatever that check box is). I like how it turned out because it pretty closely mimics the areas I felt were going to be low traffic areas anyway.

    Karro: I think I figured out the problem with my mountains. I think I put the detail and size up too high on the noise and also mis-tweak the levels later on. Off the top of my head, I think my city symbols and roads are on the same layer.

    Other notes: Most of this stuff is pulled from my brain as I'm at work and can't check it. And I'm not entirely sure why Gallend's Torch grass area looks so much brighter than anything else. And I got to change the color for the region names. It looked greenish when I printed it instead of a yellow.

    Sea lanes? Tried to do the same method as making roads, but they just kept turning out pink no matter what color I used. Not quite sure what I'm doing wrong.

    And I will probably just cut the bottom area off a bit. I put a title in the upper left corner, but still trying to figure out how to get a compass rose in there.

  2. #2

    Post

    Quote Originally Posted by strebalicious View Post
    Rob A: Yeah my laptop has Vista and 3GB of RAM on it. I'll try tweaking the caching and page files and all that. It's fine for maybe an hour or so, then it will just start taking longer and longer to do simple things like moving a selection or changing the blend mode. At that point I have to reboot the computer to get it running good again.
    The other thing to do is to check your undo cache size. Memory use grows like crazy if the undo buffer is too large. One thing I have done is to map the "clear undo history" command to a hotkey so I can quickly free up memory by dumping the undo history when it is convenient.

    -Rob A>

  3. #3

    Post

    Quote Originally Posted by RobA View Post
    The other thing to do is to check your undo cache size. Memory use grows like crazy if the undo buffer is too large. One thing I have done is to map the "clear undo history" command to a hotkey so I can quickly free up memory by dumping the undo history when it is convenient.

    -Rob A>
    Tried most stuff you suggested and it didn't improve it too much. It's not so bad that I can't deal with it for now. I'll be building a desktop in the near future so hey, maybe that will help it out.

    Regardless, I updated the original post. Don't think I'm going to mess with it anymore until after the weekend. Got some dang finals I got to do for my classes by Saturday.

  4. #4
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post

    Quote Originally Posted by strebalicious View Post
    Tried most stuff you suggested and it didn't improve it too much. It's not so bad that I can't deal with it for now. I'll be building a desktop in the near future so hey, maybe that will help it out.

    Regardless, I updated the original post. Don't think I'm going to mess with it anymore until after the weekend. Got some dang finals I got to do for my classes by Saturday.
    Go 64 bit if you can, preferable linux since it's usable right now out of the box. Slam as much ram into the machine as the motherboard(make sure you MB will allow 8 GB or more memory) will allow and you can afford. If your stuck with Windows only, then make sure to get 64 bit version of windows. There is a 64 bit GIMP beta version (does not support python extensions in the install ).

    The only issue with 64 bit stuff is legacy and come custom device support. I have not had a problem with most devices, but my son's action replay will not installed since I assume it does not come with a 64 version of the driver needed to transfer data.

    Remember, at the very most, 32 bit Windows can give a bit less than 2 GB "tops" to a single program and available memory tops out around 3.2 GB for your all your apps and the user mode OS stuff. The last .8 GB is reserved for device drivers and the OS Kernal and stuff....
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #5
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    For really large maps I save a new version, flatten the layers and then add the next level of detail. It keeps the image from blowing a lot of RAM on keeping track of layers that I am pretty sure I've finalised. You can always change those layers by going back to an earlier version, editing it and then copying the flattened image forwards to the newer versions. It works well, but is a little bit of a pain.

  6. #6
    Guild Journeyer Feralspirit's Avatar
    Join Date
    Jan 2009
    Location
    Utah, United States
    Posts
    134

    Post A late post regarding your waterways.

    Streb, you have generated a great map. I can only hope mine turns out as well, but (did you know there was a but coming?)...

    You have two waterways (NW and SE) that meet the sea (or ocean) at two points. Technically, these are not rivers (but could be channels or straits). A river will begin at a high elevation and flow downhill, to the sea. Your third waterway seems ok, not impossible anyway, but the angle at which the tributaries are flowing into your main river seem to imply that the water is flowing toward the inland lake. Again, the water should be flowing toward the sea. The point at which this middle river meets the sea, it breaks up, and I believe I have seen this before in river delta maps, but one mouth is far more common.

    I apologize that my observations are late in coming. I really do think the map is nice, but I am thrown by the waterways every time I look at it. What I would do is widen out the SE way a bit, and clip off the corners of the SE land mass so it appears to be its own island, and call the SE way a Strait or channel. I would lose the NW one altogether. The third waterway (your only river) doesn't absolutely need to be changed, so long as you know the river is flowing to the sea, but you might think about altering the angles of tributaries a bit.

    Click image for larger version. 

Name:	New Bitmap Image (2).PNG 
Views:	55 
Size:	680.8 KB 
ID:	10574

    I don't mean to be unkind. I can hardly believe the River Police haven't busted you before me. Anyway, keep up the good work and bear the comments in mind going forward (they are meant to be helpful, not critical).
    Doubt is an unpleasant condition, but certainty is absurd. -Voltaire

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •