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  1. #1
    Guild Novice GlassSphere's Avatar
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    Well heres What I've done so far, I attempted to do the smudging thing on the mountains, It looks alright but it still didn't give it much definition. I realized something that would bring it out more is to smudge the mask of the hill/shorter mountain layer that I added around the mountains, and that turned out really well. I also adjusted the colors of the mountains to be more realistic. One problem I have, I wanted to make a cave entrance (the shard halls) on the side of a mountain, I did what I thought it would look like but it still didnt pop up, so I added a little glow to it. does that help make it obvious, or does it make you think "whats that little glowy thing there?"

    Really funny thing that did happen, is I applied the effects I had on the little cave entrance on the light snowy road layer I had (I was thinking maybe to get the road layer in front to also glow) And when I zoomed out I realized "oh yea, all my snow roads are on this layer" but to my surprise, they looked awesome, like strange ice-vein structures. I knew I had to add that somewhere else after taking the effect off the roads. So I did. But the way I made it, they kidna could pass more for little streams than ice veins.

    Thanks for your comments.
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  2. #2
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by GlassSphere View Post
    Well heres What I've done so far, I attempted to do the smudging thing on the mountains, It looks alright but it still didn't give it much definition.
    This is where using a Bump map with the layer itself comes into play. The smudges get turned into "wrinkles" which simulates various rocky outcrops on a mountain. Also, using the dodge/burn (or even just a pencil with opposite colors) and then using the smudge tool to soften these hard lines and then using the bump map really makes for a nice effect once you get the settings dialed in correctly(which can take a while I will admit).


    Quote Originally Posted by GlassSphere View Post
    I realized something that would bring it out more is to smudge the mask of the hill/shorter mountain layer that I added around the mountains, and that turned out really well. I also adjusted the colors of the mountains to be more realistic.
    I LOVE the mountains now for the most part. The blending with the terrain is great! They really seem to fade into the underlying snow ground cover. The only thing you might have to worry about is "white flare" where your white is so smooth that no underlying texture can be seen. This is especially the case on the south east side of the Frozen Crater bowl and a few other places. This is where a tiny bit of manual "painting" with a darker color in random directions and smudging can give you some texture definition back to the area without making it look to fake.


    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  3. #3
    Community Leader jfrazierjr's Avatar
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    Opps... now that I look at it a bit closer, I see a lot of gaps where you sat the original mountains on top of the new mountain bases. In some places, it looks like the original mountains are floating on top instead of being blended into the underlying mountain base. Again, using the smudge tool very carefully with a smallish brush and zoomed in will do a lot to make that transition less obvious. In a few places, there is a solid patch under the mountains of light blue that has no snow folders or any other texture on it and some hard lines where they meet so you may want to take a look at that also. The north-north west side of the seperate mountains between Frozen Crater and the bay is a good example. Still, over all, I love this map. BTW, what DPI is this done in? If this is high enough PPI resolution, this would make an excellent VTT region map due to the beauty of the landscape and colors you have used.

    Joe

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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  5. #5
    Guild Novice GlassSphere's Avatar
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    It's done in 72 ppi
    Then again I'm not that concerned because this is really more for testing the methods, because now in the future with the techniques that I've learned... We make it better than it was before.
    Better.
    Stronger.
    Faster.
    er...


    anyways, Yea, I refined the details alot. I smudged any remaining hard-lined mountainside, I erased most of the 'splatter' rock formations that weren't a mountain shape. (those were not intentional, it's part of the random creation of the mountains.)

    But yea,, I'd like to try to make a map for VTT.
    err...by the way....
    what is VTT?
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  6. #6
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by GlassSphere View Post
    It's done in 72 ppi
    Then again I'm not that concerned because this is really more for testing the methods, because now in the future with the techniques that I've learned... We make it better than it was before.
    Better.
    Stronger.
    Faster.
    er...
    If you try something like this again and have the horse power on your machine, try to go for something like 200 -300 DPI so people can zoom way in. Others can really help you dial this in better for VTT's other than I. I REALLY think this would be a nice map to use in a game session.


    Quote Originally Posted by GlassSphere View Post
    anyways, Yea, I refined the details alot. I smudged any remaining hard-lined mountainside, I erased most of the 'splatter' rock formations that weren't a mountain shape. (those were not intentional, it's part of the random creation of the mountains.)

    Yep, some of the places getting blown out by the whites now have just the hint of texture on them so it looks like they have small nooks and crannies.

    Looks good. I am REALLY getting very fond of the smudge tool. How well do you think it works in this application?


    Quote Originally Posted by GlassSphere View Post
    But yea,, I'd like to try to make a map for VTT.
    err...by the way....
    what is VTT?
    heh.. Virtual Table Top. Software upon which maps are show to players who are represented as tokens that can be moved on the map. In some cases, each player has their own computer and has direct control of their character(s), while in others there is an external monitor and the GM moves the tokens based on the players prompting. Redrobes has one he made named ViewingDale and I know of at least 15+ people here on the boards that have used Maptool. Most of these programs have chat tools and some functionality to roll an arbitrary "dice" and spit out the results to the chat window. If you are following D&D 4E, their Gametable product is an example of a VTT (if it ever becomes real software)


    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  7. #7

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    For what it's worth, you can safely ignore "dpi" if you're not designing for print. All that matters to a VTT is the number of pixels--horizontal and vertical measurements--not how large the image will be on paper, which is the only place that dpi matters.

    So for the purposes of this discussion, a more useful question would be "What is your working resolution?"

    For some guidelines on mapping for VTTs, it may be useful to look over the dormouse's assessment of the various entries for the May mapping challenge: http://www.cartographersguild.com/sh...?t=2107&page=6

    Those comments relate specifically to making battlemat-scale maps.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  8. #8
    Guild Novice GlassSphere's Avatar
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    Unless sombody requests a print of me, I doubt I'll be printing anything soon. On top of it, I don't have a photoshop 'creativity lisence' thing, as they call it, so it'd be illegal for me to ever sell a print (not that anyone would know but I'd be haunted by it).

    What should the measurements / resolution be for a VTT map? Is there a max? Is player scale adjustable in the program? Is the image scale adjustable?
    This seems alot more like a region map than a battle scale map, but are region maps also usable in VTT?

    I really enjoyed the DnD ruleset and sortof understand it through and through, because of a PC game- Neverwinter Nights. I played on a RP server/world for quite a while. It actually was kinda boring unless a DM/admin was online, then it became fun... that is, if he wasn't giving some epic quest to the other super-high level people. I wonder how/where/when I could play a game or something so I could get somewhat familiar how it works in VTT, I'm certain that would let me know how to create maps alot better designed for game purposes.

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