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  1. #1

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    Quote Originally Posted by Arthur View Post
    -The city is geomantically perfect. The Essence flows perfectly, which means that everything must be perfect. Exactly how to translate that to a map is kind of hard, but I have some ideas. For example, everything has decagonal our pentagonal themes. The walls are decagonal, and the central Manse is pentagonal. Five is kind of a special number in Exalted (there are five castes for each Exalted, five Elements, five abilities per caste, etc.). Also, I'm thinking about five roads converging in the central manse and separating the rest of the city in five parts.
    Some pentagonal inspiration (I particularly like the second as a city shape...):

    -Rob A>
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  2. #2
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    Some pentagonal inspiration (I particularly like the second as a city shape...):

    -Rob A>
    Actually, I kind of like the first one more from an idea stand point. The repeating pattern (though not necessarily that one) strikes me as a cool idea. So a city divided by a large geometric shape and each section sub divided into a geometric shape, and each buidling the same geometric shape within....

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  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    Well five pointed stars are traditional in late military defence:



    Definitely possible to base a city around a core such as that.

  4. #4

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    Thanks, that's all interesting. I'll try to use the repeating pattern idea, and the central Manse will probably have that pentagonal shape.

    I've found a technical difficulty, though. The tutorial I was following so far was Pyradon's tutorial for building city maps. The map he uses as example, though, is for a "natural" city, which doesn't quite match the profile of Denandsor.

    What I have so far is attached. Explaining: every piece of open terrain outside the walls will be covered with trees. The city is right in the middle of a jungle. I don't know if I mentioned before, but nothing lives in the city at the time this map was made, though there are animated creatures that have been keeping the city clean and protected in the last eight centuries. The Outer purple decagon is where the walls will be. The inner light blue decagon and the other light blue lines are the main roads. They are about [Distance between the walls and the center]/1,618 units away from the center, so I guess that also helped to gave a "perfect" idea to the architecture. Also, the central manse is pretty much huge.

    My idea from this point is to define the lesser streets, maybe organizing the blocks in varied geometrical shapes, place the other places of interest (there are a few I'd like to insert...), and, once everything is placed where it should be, start beautifying it with textures, colors and such. I'm not sure how I'll do that yet, but I intend to make most of the city in a bright blue color, trying to give it a "glowing" idea.

    Thank you all again, the Cartographer's Guild has been helping me a lot.

    P.S.: the original image is 3500x3500
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    Last edited by Arthur; 06-28-2008 at 05:43 AM.

  5. #5

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    Another change of ways. Instead of making a nearly realistic map, I now intend to make something more like a schematic representation. For a city like Denandsor, doing otherwise would be too time consuming and the result wouldn't be great. I'm taking a lot of inspiration from this map:



    I have inserted a few textures, though, and it is know looking like the attached image.
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  6. #6

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    Quote Originally Posted by Arthur View Post
    I'm taking a lot of inspiration from this map
    Try to use better colors than I did.

    You also might find some inspiration from this, this or this (choose "Our Research", then "Phi in 2D").
    Last edited by Wordman; 07-08-2008 at 12:53 PM.

  7. #7
    Administrator Redrobes's Avatar
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    Thats a real neat map. You obviously have a great deal of experience with your art packages.

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