Nice work Redrobes. I think it looks great. Excellent colouring on the wyverns. When I get some time I would also like to have a go at one of your towers.
Torq
Nice work Redrobes. I think it looks great. Excellent colouring on the wyverns. When I get some time I would also like to have a go at one of your towers.
Torq
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Thanks Torq, y'know I didn spot this post until now when I need to update it... Do you want to do the Wyvern Tower side on or maybe the Water Catcher thinger ? Need lots and lots of general buildings too. I expect everyone does tho... maybe ill have to actually get off my butt and do that thatch building maker that I have been putting off forever.
Got a new map to show how much space needs filling... If anyone wants to make a sketch of what Fentor Cross layout might be like that would be good. Usual thing tho - dont use this map, its very low res and I can get all the roads and stuff in nice mud style from a script. So just a pen and paper sketch or stand alone buildings etc etc
Fentor Cross is basically a home to about 800 people plus a merchant stop off point as it sits in the valley of Fentor Hills. It needs to have enough barracks to hold about 60 guards, plenty of Inns and places to stay, lots of shops and markets etc, perhaps a secure area for wagons, blacksmith, farrier, cartwright, capenters etc. I have put the Wyvern Tower on the map but it can be moved anywhere. Prob need a few 'Satch shops' too near the exits
You wont believe how small this is on the area map. Its a dot. The Forts are actually on the map. They are literally one pixel. Gahhh !
Last edited by Redrobes; 05-01-2008 at 08:34 PM.
So with some new thatch buildings I have whooped up a town. Its all subject to change - especially if I make some more buildings and add some more variety to the small list that I am using currently.
If anyone has some Inns and Pubs already mapped and you want them located in Fentor Cross then now is an excellent time to whistle. I can shuffle the map about to make one fit in.
I will add some extra effects to make the roads and paths a little more defined and try to add contrast so that the roof and mud is not almost the same color.
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Twiddling thumbs so I done a bit more. Maybe I should have an image that I can update as I can see this one going through hundreds of revisions...
Su-Liam, I agree. I wonder if we would have more cooperative effect if the area was smaller. I'm kinda keen to get to the battle scale mapping, get some characters installed into the inns, shops etc, maybe seed some plot lines etc.
Well there are plenty of unnamed houses, buildings of all shapes to find people and plans for. If anyone was no good at terrain and wants to get out the graph paper then send them this way. If anyone has some stuff already mapped from old times and wants to donate then ill make a thatch building for it and add it in somewhere.
Last edited by Redrobes; 05-05-2008 at 06:00 PM.
I like the map, but.....
The colors are too similar, it's hard to see the buildings.
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Absolutely. I need to make the green greener and the mud darker I think even if that would make it less realistic. Its a problem that thatch is a dark gray brown and so is the mud. I guess this is where artistic license will have to take precedence over realism.
I thought about tiled roofs but were in fen land and theres gonna be oodles of reeds. Probably no real shortage of clay either but there would be a significant amount of thatch still I would imagine so I have to find some sort of bodge up.
Do you (or anyone else) have any suggestions ?
Just giving them an outer glow or drop shadow might be enough to set them of. Cliché, I know, but it would separate them from the ground.
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Perhaps the townspeople make an unsophisticated pavement by mixing stones with a dense gray clay so they can move about without getting their boots sucked off by the mud.
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