Quote Originally Posted by Jacktannery View Post
Eskandare, great maps.

The Imperial Prison and Command Centre maps are very well done. Very clear but also interesting. The colour scheme works nicely overall and its great to see a map of this type that isn't a riot of clashing colours. Great lighting too in the room with the metal floor. The only criticism I'll make is that the red symbol on top of the olive-green bins in the centre are a bit too red - it looks out of place with the rest of the map. This red needs to be toned down. Also the yellow danger-tape lines along the west of the map come out a rather sickly shade due to the underlying blue - perhaps add a good bit more orange to that shade, something closer to directly opposite the colour wheel (R100% G75% B0%) rather than at a quarter of the way across like you have now (R85% G100% B0%). Rather than reducing the opacity of the yellow danger lines (and indeed the red symbols on the bins) you can make them look old and flaked-off by adding a layer-mask filled with a plasma or cloud layer. I agree with Kestrel that the blood is a bit limp too - you need to make it much darker brown in the middle, only that colour at the very edge.
I hadn't thought of using a plasma layer or cloud layer on the crates. I tend to use that on some of my floor textures. I'll reduce the red on the crates.

Quote Originally Posted by Jacktannery View Post
I like your swamp maps. I don't find the grid too bright or distracting - I think you did that just right. Great use of Neyjour's mushrooms - they look great here. The only thing that does not work for me on these two maps is the shorelines of each of the islands and river-bank. I can see what you are doing with your sandy transition, but I don't think it looks good, and also swamps don't have much sand. If I were you I would get rid of the sand and make this a simple step, with shading to indicate the two levels. It will give the maps a more 3D feel and clear up the colours a little.
True jungles don't have sandy banks.

Quote Originally Posted by Jacktannery View Post
Also, these maps you say the original adventure gave you - is this a commercial product? I ask because I recognise elements created by a member of these forums (and for sale elsewhere) that are clearly not the work of the black & white map artist above.
As I stated in the beginning, some elements are made by Jedicartographer and Armoredgear7, I believe that's their handles on here. It's their handles on the old the-holocron.com site. I give them equal credit in the design of my map. I know that both artists are on this forum and I am a huge fan of their works. I have a couple of their works hanging in my living room. None, that I know of, are from either of their commercial works. Other, elements and textures I extract from real life or reproduce to match the styling used in the film. As for SW: DoD, it was an adventure originally posted on the WoC website for the, now out of print, Star Wars Saga Edition RPG. These maps I made for myself to use in the adventure and themselves cannot be used in any commercial product. Especially without the permission of Christopher West, Josh Derksen, and myself. I posted them on here to share and get tips on improving my skills.

Quote Originally Posted by Jacktannery View Post
This is not quite as terrible as you imply - and you did a great job anyway. What do you use Paint for that Gimp and Inkscape cannot do?
I use paint to quickly draw new brushes and specific shapes for creating my textures, and elements. It only takes a flick of the wrist, plus I'm still learning Inkscape.