Hmmm, must try that ocean ripple trick. When you say it's a problem of scale, do you mean that your document is at too high a resolution for the cloud filters to give the effect?
Hmmm, must try that ocean ripple trick. When you say it's a problem of scale, do you mean that your document is at too high a resolution for the cloud filters to give the effect?
No matter what resolution I try, the cloud details are just too big. I figured out a workaround; I fill the whole layer with the clouds, then use transform to scale the selection down to 1/4th, then tile it. GIMP allows you to play with the detail of clouds, but I can't find a way to do it in Photoshop.
The ocean ripple trick is only good for islands I found; it makes continents too uniform in their randomness ... as oxymoronic as that sounds.
It's a pity the PS cloud filter doesn't have settings, I use a plug-in filter for clouds which has a lot more options. Very good plug-in set, which I'd highly recommend to anyone. Works with PSP too.
Thanks for that link. I'm not in a position to spend money on this now (more so than PS already cost me), but I'm happy to see other resources.
Oh, and here's what I came up with for my new coastline.
http://www.thecbg.org/e107_files/pub...an_outline.jpg
(The image is too large to put here, as this forum doesn't auto shrink it)
I see the mmcloud filter is not at the website I linked to.
Attached.
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Thanks RobA, much props. I'll fiddle with it and see what it can do. In the mean time, anyone have feedback on how things look so far? Should I use the coastline trick to make the mountains a bit more organic as well?
I'm going to be going through all of the tutorials here (in fact I intend to go through RobA's "Using GIMP to Create an Artistic Regional RPG Map" tutorial and see how it feels). But maybe you all can give me a few pointers on the things I want to do on a global scale:
1: Map Elevation. Along with the mountains, land, water, and air/water currents, elevation will help me in setting climates (I have a few resources that aid in getting general bands, maybe others have better ones?).
2: Climates. Plotting out general climate tendencies like humid tropical, humid temperate, hot and dry, and cold and dry. I have real world maps and a few resources to help.
3: Biomes. Forest, Grassland, Desert, Tundra, you know it all. Climate helps here.
I'm not looking for regional level detail yet, but I'd like to have a nice map with multiple layers for all the purposes I could need. I'm shooting for believability over accuracy, but I want things to look organic.
Thanks all.
Some Links (culled from some old threads)...
Check out this thread and possibly Geoff's Climate Cookbook.This whole threadAnother good reference for both climate and geology is Expeditious Retreat Press' A Magical Society: Guide to Mapping, which is a free-to-download chapter from the larger A Magical Society: Ecology and Culture book.
(And if you like that one, try also A Magical Medieval City Guide.)
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com