I just can't get used to that lighting from the SE! All the rivers look like veins standing out on the back of an old guy's hand
-Rob A>
I just can't get used to that lighting from the SE! All the rivers look like veins standing out on the back of an old guy's hand
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
I wanna go to Twitbollocks and then later Lillypudding
And just what is there at Bushhollow
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
It's kind of a default. I'll try to fix it on the next go-round. If I use a slightly oblique view it actually works better, cause you don't just see the shadowy south sides of mountains. And some of those things actually are sticking out like veins. Bryce erosion sometimes has some issues.
I didn't mean for Bushhollow to sound quite that dirty. It's just a depression in the ground with a lot of bushes. Now Lingara's L... ^x^x^x^x never mind...
Last edited by su_liam; 05-09-2008 at 01:35 PM. Reason: Too embarrassed at my own stupididity(int.)
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
Yeah... That's what I shoulda said.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
*cringe* Can't read... text... the colours... too painful... *gack*
(Honestly tho, the colours are hard too read, will the bright blue/red on top of white/grey)
Two in harmony surpass one in perfection
I did say I was having trouble with this.
None of the colors are finalized. Although the blue looks pretty good to me on the water. Stands out, but isn't too glaring. Text sizes need to change, too, I think. Ultimately my land colors should be more like Burpwallow, with the hydrography.
I tried scaling heights realistically to the size. I assumed a highest altitude of 14,000 feet and a 600 mile tile size. This was t-t-t-t-terrible. Awful. It was just a long, virtually indiscernible slope up to a barely relieved top and then an equally long, dull, gentle slope back down. <yawn> If I try scaling height so that the slopes look good, it's just far, far too tall, and feels too close in.
The trouble is that the noise is too homogeneous in slope. There is very little variation in slopes between high places and low. This is true even with a ridged simplex multifractal. This is one of many reasons why DEM analysis tools are so flummoxed by synthetic terrains.
I've tried using as square-root filter on the HF, but it flattens the low areas out horribly, and the barrier mountain ridge looks more like a few widely-spaced hillocks with low, gently rolling mudflats in between. Grrrr...
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.