Ok so i used some objects from dundjinni forums. They indeed are very nice.
This the new version.
Its an secret underground lair for escaped convicts that like colorfull beds.
Ok so i used some objects from dundjinni forums. They indeed are very nice.
This the new version.
Its an secret underground lair for escaped convicts that like colorfull beds.
That's better, but I still think your objects are a bit big in comparison with your scale (again, assuming it's a standard 5-foot grid).
For instance the skulls in the southeast corner; one skull looks to take up about one quarter of a square--that'd make it 2 1/2 feet wide. Unless they're giants' skulls.
And the fire in the next room would be 10 feet in diameter. A warm fire indeed. I'd think it would also cast a more dramatic shadow in that area, regardless of it's size.
I don't know if reducing the size of your objects any more would render them incomprehensible or not. Depending on how your layers are structured, maybe you could increase the size of your grid?
Regardless, I still think it's a quality map.
They fit in much better with the look of the map.
One thing I'd consider playing with is the way you've done the walls. The dark edges of the walls make them visually drop beneath the lighter floor. It looks almost as if the floor itself is casting a drop shadow.
Perhaps have a darker general wall colour and lighten it towards the floor?
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