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Thread: *** May Super Challenge - Minimalist for Virtual Tabletop - WITH PRIZES!!!

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  1. #1
    Administrator Redrobes's Avatar
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    You could get a lot in 75Kb if it were not in a raster image format. You could also do a lot better if you split a raster image into sections and you could do better with a file format that is not very common like jpeg2000. So I disagree that VT's need a minimalist map for low bandwidth its only true if you use a system like that proposed. What if you submitted 75K of source material which when unpacked generated a raster image - like html + images... Anyhoo, I digress.

    Its a generous offer by them and looking on past months they ought to get some great maps to use.

    My tip is for entrants to swat up on the image file formats and which ones compress well under different circumstances. For example if you have a tiled floor then Jpeg with tiles on 8 pixel boundaries would compress real well. Old school style areas filled in are better than line art like cross hatching etc.


    Below is this months Thumbnail page. All entrants get a position on the page but the updates to the images are done using a script and you need to put...

    ### Latest WIP ###

    on every post with a newer image. The last one (should and I know there some errors there...) should be the thumb.



    Code:
    ### New Challenge Entry:Ravells,1950
    ### New Challenge Entry:Gamerprinter,1954
    ### New Challenge Entry:Sigurd,1961
    ### New Challenge Entry:rlucci,1962
    ### New Challenge Entry:delgondahntelius,1963
    ### New Challenge Entry:Torq,1967
    ### New Challenge Entry:Malakor,1969
    ### New Challenge Entry:keithcurtis,1973
    ### New Challenge Entry:Midgardsormr,1974
    ### New Challenge Entry:meleeguy,1979
    ### New Challenge Entry:terrainmonkey,1982
    ### New Challenge Entry:NeonKnight,1985
    ### New Challenge Entry:GM's Apprentice,1995
    ### New Challenge Entry:Redrobes,1998
    ### New Challenge Entry:mathuwm,2004
    ### New Challenge Entry:Valarian,2005
    ### New Challenge Entry:SpamValiant,2006
    ### New Challenge Entry:rpgmapmaker,2011
    ### New Challenge Entry:Cisticola,2015
    ### New Challenge Entry:alucard339,2020
    ### New Challenge Entry:torstan,2034
    ### New Challenge Entry:RobA,2038
    ### New Challenge Entry:dorpond,2054
    ### New Challenge Entry:aegean,2094
    ### New Challenge Entry:Vry,2103

    May 08 Thumbnails
    Last edited by Redrobes; 05-27-2008 at 01:42 PM.

  2. #2
    Community Leader Facebook Connected Badger's Avatar
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    Great advice from everyone ... this info all comes in handy .. and yes.. I immediately went over and signed up to check it out ... thought it would be prudent to do so

  3. #3

    Post Also avoid creating overhead objects

    Also avoid creating trees and other overhead objects. You see in a VTT app, the map we're creating is for the ground level. Once loaded the user then places PC/NPC/Monster tokens, specific objects. A layer above this is used to place trees and roofs, etc. Thus the tokens can be found between the overhead tree layer and the ground layer.

    If you place a tree in your map, then VTT users will find their PC tokens walking on top of the tree, since it is on the ground plane.

    Don't place trees, etc.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
    DrivethruRPG store

    Artstation Gallery - Maps and 3D illustrations

  4. #4
    Community Leader RPMiller's Avatar
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    Well, that isn't entirely true but most of it is. In MapTool objects are placed on pseudo layers. The Token Layer is on top of all other layers. So even if you place stamps on the object layer the token is still going to be on top of it. There is a plan to make the layers act more like layers but it is a ways off. I'm not sure how the other VTs handle layering.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  5. #5

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    Quote Originally Posted by Redrobes View Post
    You could get a lot in 75Kb if it were not in a raster image format. You could also do a lot better if you split a raster image into sections and you could do better with a file format that is not very common like jpeg2000. So I disagree that VT's need a minimalist map for low bandwidth its only true if you use a system like that proposed. What if you submitted 75K of source material which when unpacked generated a raster image - like html + images... Anyhoo, I digress.
    I'm guessing they want an image that can be directly be used by the program. Otherwise you could, for example, submit a gzipped svg file that would provide a ton of detail but still be tiny. But the program couldn't use it.

    I would (as suggested by RP) head over to their site and sign up and give it a whirl, to see what types of graphic files it supports.

    -Rob A>

  6. #6

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    From what I can tell, map images must be either in jpg or png format. Please correct me if I'm wrong. I'm finding it difficult to load any jpgs on it so far! Or rather, I can load them but can't find a way of viewing them 'in game'.

  7. #7
    Community Leader RPMiller's Avatar
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    Are you referring to RPG Tonight?
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  8. #8

  9. #9
    Community Leader RPMiller's Avatar
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    I've been trying to register for the last hour or so. Once I get in I'll actually take a look around.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  10. #10
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    I'm with RPGtonight. We currently only allow .jpg and .png, but that was temporary due to the way we used to handle certain overlay features; we are going back to allowing .gif and .bmp too (not that you'd want to use .bmp for a low filesize map). But anyway, as I understand it, you have to post maps here to be voted on by members, so your map has to be saved in a format that can be viewed in this forum using a normal browser.

    PS: If anyone is having trouble using our site features, please post questions in our forum. We're here to help.

    PPS: I will send in a list of prizes over the weekend. These are mostly game handbooks, sourcebooks, and mapmaking software.

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