Quote Originally Posted by waldronate View Post
Can't you use displace with an fBm image generated in any number of fractal generators? Or even render coulds + difference coulds as the displacement map? (A smaller tiled displacement map or lesser scale might give results more in line with what you're after).
Nice looking coastline

I've tried to mimic the jiggle filter using displace, but have not been able to get a decent displacement map to produce the same results. Possibly because the displace filter uses a reverse interpolation to ensure there are no discontinuities post-map, and the jiggle filter is all about introducing discontinuities. It is more of a large scape spread function rather than a displacement map.

-Rob A>