View Poll Results: What mapping software do you use? (multi select enabled)

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  • Raster (bought) [e.g. Photoshop, PaintShopPro, Painter]

    726 53.34%
  • Raster (free) [e.g. GIMP]

    547 40.19%
  • Vector (bought) [e.g. Illustrator, Corel Draw, Xara]

    303 22.26%
  • Vector (free) [e.g. Inkscape]

    265 19.47%
  • Vector (Symbol driven) [e.g. CC, Dunjinni]

    329 24.17%
  • Online Generator [e.g. City Map Generator, Fractal World Generator]

    115 8.45%
  • Fractal Generator [e.g. Fractal Terrains]

    188 13.81%
  • 3d modelling [e.g. Bryce, Vue Infinite, Blender]

    169 12.42%
  • Scanned hand drawn maps

    452 33.21%
  • Drawing Tablet and pen [e.g. Wacom]

    384 28.21%
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Thread: New to Digital Cartography? Software General Information

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  1. #1

    Post Dundjinni is a fine program.

    Dundjinni is a fine map-making application, but in some ways limiting to how I like to map. I am aware of pro mappers at Gamemasters Syndicate that use Dundjinni as their primary application, combining a ton of map objects as well as use of 3D to create special content for great looking maps.

    Often I need use of feathered edged objects containing image fills and various degrees of transparency, which is lacking in using Dundjinni. It was using Dundjinni that actually chased me back to my more familiar Xara Xtreme as a hybrid raster/vector app that could duplicate any feature of Dundjinni and a hundred more options.

    I went to Xara, only because I was already familiar with it and hadn't considered it as a map application when I first went alookin'.

    But I still use Dundjinni, CC3, Fractal Mapper on occasion - I rely on hand-drawn work and Xara for most everything else.
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  2. #2
    Administrator Redrobes's Avatar
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    I reckon that GamerPrinter has it about right. Each type of app runs on a methodology. Photoshop can do everything but its geared up for drawing individual pixels. The vector apps are good at some things where a CAD like look is what is required. Vector apps have advantages particularly with scaling but have issues with full color photo images but you might find that they can do some limited ability with photos. Icon based programs can be quite easy to use and quick to get something up but they will not handle either pixel based operations like flood fills or do vectored operations but again you will find that these apps partially cover for some of those limitations. Then multiply all that again for 3D.

    My recommendation is to become good with one of each of them and know what is best of each. There is no point in trying to force one app to do a job that another is geared up for. And don't forget a good pen & scanner or digital camera in that tool set too. I can draw curvy thin lines with a pen faster than any bit of software if you have enough of them then use a pen and I can take a photo of a tree faster than I can draw it.

    I tend to draw the outline with a pen, scan it in, use a raster app like PSP, Gimp or Photoshop to touch up, fill and get basics in then import into my icon based app and add extras like tables, chests, people, buildings or whatever. Some people would take it back into a raster process to add effects and shadows, which although it looks great and turns a map into a piece of art, its just not my bag and no criticism from me for anybody who does.

    Most apps can change between formats though I would say that its a lot harder to go from raster to vector than it is to from vector to raster. I think this is the reason why raster apps tend to dominate.

  3. #3

    Default

    I came across an interesting blog on digital painting and art and read this post. A couple points that stuck in my head and seemed relevant here:
    ...discussions and arguments for and against each of these softwares run pages and pages and seem to have no end. With newer and better versions coming from both the commercial and open source, the argument just continues. Participating in these discussions, and also trying out different softwares, I have come to realize that these are just different tools, and an artist need not be too concerned about what they use as long as they can express their ideas and thoughts.
    and

    I have come to realize that all these different graphics software are just tools. A sculptor needs a set of chisels and hammer. It actaully does not matter which blacksmith fabricated them, as long as the sculptor can chip off the stone in the precise placec and precise amount. In the end - the sculpture is done by the sculptor - not the chisels and hammer. He or she just used them to create the sculpture.
    The article is worth a read...

    -Rob A>

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